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XIII
| XIII Entwickler Tagebuch
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lara |
16.11.2003 |
text (short) Auf GameSpy.com findet ihr ein Developers Diary zum Cel-Shader XIII (Thirteen). Im aktuellen dritten Teil des Diary erzählt euch Jean Zappavigna, Lead Designer, über die Schwierigkeiten eine Balance zwischen Story und Game Design herzustellen.
text (long)
quote: GameSpy: What were the biggest challenges in designing a gameplay to please action gamers, but also to stay true to the story?
Zappavigna: Working on a game like XIII, which takes place in a realistic universe and is based on a pre-existing script in an eponymous strip cartoon, is no easy matter. For a production based on a fantasy or sci-fi universe, it's easy to dream up super-weapons to massacre the evil acid-spitting aliens, chop off the heads of the villainous trolls with a double-edged axe, or fire a giant fireball at the dark necromancer in the castle keep. But, in a realistic universe, the task is much more difficult to get a grip on. You have to remember that the player must never get bored during a game, so you can't simply dish up ingredients that he'd find in everyday life. Furthermore, the XIII universe is close to our own time, so you can't play around with anachronisms or the historical side, as you can in war games.... |
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