Die PC Games hat ein Interview mit Steve Polge, seines Zeichens Lead Designer und zuständig für die KI in UT 2007, auf ihrer Webpräsenz veröffentlicht.
Polge: AI is a vital to most games as a key mechanic for providing challenging and interesting situations and choices for players. Sometimes AI implementations unnecessarily try to address features that don't improve the experience, and often AI implementations fail to make the game as interesting and challenging for the player as they should have. By challenging, I don't mean hard, but rather engaging and though provoking, and not easily exploitable.
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