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UnrealEngine
| Tribes: Vengeance Designer Diary
|
Dreadnought |
18.01.2004 |
text (short) Auf IGN.com gibts ein Designer Diary füpr alle Tribes-Fans. Tony Oakden, der Producer von Tribes: Vengeance erklärt dort nämlich den aktuellen Stand der Dinge, so zum Beispiel das Physiksystem:quote: We don't use Havok for player movement. That's handled by our own home grown physics system. That system has stabilised nicely over the past few months. It's fully data driven so the design team can tweak all the values for jet-packing, skiing, running etc on a per-armour basis. We are putting a lot of effort into finding a balance in the parameters which will enable new comers to start having fun immediately but provide a long learning curve for the hardcore players.
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