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Misc
| Tribes III Interview
|
lara |
02.09.2003 |
text (short) ActionTrip hat ein Interview mit Tony Oakden von Irrational Games online gestellt. Natürlich dreht sich alles um (Starsiege) Tribes 3: Vengeance. Lest selbst den Auszug unter SHOW MORE.
text (long)
quote: AT: The Unreal technology and the Karma physics engine seem like the perfect choice for Tribes. Did you incorporate any new code and modifications to these engines?
Tony: Aside from the AI, our movement physics represent another new component. We really wanted that to be as good as possible so we?ve invested a lot of time in producing a movement system which feels as natural and fun as possible. We want the player to be able to have an almost limitless learning curve but without a frustratingly steep start to it. We?ve added quite a few cool features to the renderer such as normal mapping and new lighting code but most of our work has been in optimizing the renderer so we can draw more stuff in the outside spaces. |
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related links:
um InterviewQuelle BU.com |
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