text (short) Raoul Kim von NCSoft, dem Entwickler des UnrealEngine MMORPG Lineage 2, musste GameSpot Rede und Antwort stehen:
quote: GS: As we've seen from some of the impressive movie trailers, it seems like the game will promote large-scale battles between lots of players. How do you see these battles playing out? Will they be fought between players from rival guilds or different races or different geographical areas?
RK: Of course, the game was created with a system that provides incentives for large-scale warfare. When a clan (in the English version of Lineage II, the terms "guild" and "blood pledge" will not be used) takes over the castle in a region, it can enjoy numerous benefits. Lineage II's basic political and economic systems are based upon those of the manor system of medieval times. (...) |
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zum Interview Quelle: VE3D.com |