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UnrealEngine  Devastation Patch heute?   lara 31.03.2003
text (short)
Wie Bluesnews.com berichtet soll der Devastation MP Demo Patch wenn alles gut läuft heute nun endlich erscheinen. Unter SHOW MORE findet ihr jedenfalls schon mal die Featureliste.

text (long)
Optimized network usage for pawns, decorations, pickups, projectiles
Made bass and pitch fixes to all weapon sounds, fixed volume.
Rewrote the MP Browser to show gametypes, with icons for arc/sim, physics, passworded servers, and dedicated servers.
Fix to reduce network usage in some situations, improve lagginess
Made footstep sounds louder and better, fixed listen bug.
Added support for All Seeing Eye browser
Added better hotkeys in weapon loadout : Alt-1,2,3=select, enter=buy, del/backspace=clear all
Optimized server CPU for heavy actors, although CPU increase is variable
Fixed antiportals bug in netplay. Should give another FPS increase
Correctly handled resized decorations in netplay
Added filters in MP browser
Fixed password entry not showing up bug in MP Browser
Fixed weapon decal bug in MP
Fixed knife decal effects not showing correct decal
Fixed sound bugs for katana, knife and 2x4 not synching
Fixed server names not truncating bugs
Fixed laser rifle effect not showing up all the time in multiplayer
Better balanced the cost of some weapons
Fixed several graphical glitches, see additional notes
Adjusted gore settings to show more gore effects by default
Fixed some issues with certain emitters not being destroyed on dedicated servers
Fixed projectile rotations when they change velocities
Fixed Simple Flash on listen servers
Commented out code for leaning to prevent exploits or cheats (moddable)
Fixed Winner determination in team games
Fixed some issues with weapon and owner replication
Fixed weapon pickup replication
Gave extra cash bonus for fists kills
Fixed some sound dampening issues where it overcompensated
Fixed Ground Speed calculations for Simulation mode
Partial fix for far-reaching weapon switch sounds
Changed character initialization and un-initialization
Force all players aiming when firing
Fixed the grip type when holding a weapon
Made CapLimit, bKarmaMP, and GameMode(Arcade/Sim) config ini variables
Fixed animation of your own team flag
Fixed radar display bug for flag carrier in CTF
Made the AMG belt destroy properly, and not get left around
Fixed bolta bug: arrows getting stuck in the air when shot
Use the FireDry for the colt instead of the FireEmpty when it is dry
Fixed muzzleflash issues with akimbo weapons
Fixed several issues with the rat drone
Made katana melee distance 30% farther
Fixed bottle skin color in MP
Fixed problem with bottle multiply-destroying
Fixed auto switch priorities of weapons
Fixed ladder climbing animations and sounds
Set up InitialCash as a ini setting
Fixed the ability to pickup health while regenerating health
Added LifeSpan to extinguisher explosion to fix that bug
Fixed player hand skin bug in MP
Sped up player scroll in team selector
Fixed the up button in player selection
Fixed the ability to bring up team change window in streetwar
Fixed laser fence alarms not getting turned off in territories

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related links:
  • Quelle Bluesnews.com
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