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Mods  The Third Reich 1.2 IR....   lara 07.05.2003
text (short)
The Third ReichAnlässlich des IR 1.2.8 vom 2. Weltkriegmod The Third Reich gibt es neben einem neuen Screenshot ein umfassendes Status Update zur kommenden Version veröffentlicht.

text (long)
Internal release version 1.2.8 has just been released to the beta team and they are running it through the usual gauntlet. Here's a list of some of the new features added and changes since we last told you what would be in version 1.2.

- New player models for the axis players have been added to the game and boy are they sweet! Congrats to our modelers and skinners on that fine job.

- Grabbing and interacting with objects has been improved.

- Chris Dohnal's OpenGL renderer for UT has been included and now comes pre-configured as the default renderer for PC installations. This renderer improves speed, quality and fixes many bugs that were present in Epic's OpenGL renderer. Find more about his excellent piece of work here.

- Smoke from grenade explosions now travels according to wind direction and speed.

- Player death animations now match up with what kind of injury it was that killed them. It's amazingly eerie to shoot an enemy in the stomach and then watch him fall to his knees, check the wound with his hand, look at his hand and then collapse.

- Bots have been improved noticeably; many menu bugs regarding them have been fixed as well.

- Fixed the "floating weapons" bug, where weapons would hover above the ground when dropped.

- Made the game timer on the HUD compensate for a UT netcode deficiency, thus making it always accurate.

- Removed the "grid effect" when aiming MGs.

- Fixed several annoying bugs with the Springfield

- What weapon sounds are heard by other players has been reviewed and adjusted. No more hearing a Kar reload from 100 meters away.

- And many, many more bugs have been fixed.

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