news |
UT |
community |
gallery |
filewizard |
links |
staff |
|
|
|
|
news
|
|
UT2k3
| Interview zu UT 2003
|
JeDiDrAko |
25.07.2002 |
text (short) Passend zu den beiden erschienen Videos gibt es jetzt auch noch ein Interview mit den beiden Lead Designern von Epic Games und Digital Extreme Cliff Bleszinski und Pancho Eekels.
Wer also noch ein paar Infos zu der Performance, dem Gameplay und mehr haben möchte sollte mal einen Blick riskieren.
Unter show more findet ihr schon einen kleinen Auszug.
text (long) GS: So what changes when you're working with such high-poly environments? How have you tried to ensure that the game will perform on lower performance PCs? What's the minimum system would you recommend to get the most out of the game?
PE: The main thing that changes is the fact that the whole level becomes "fuller." This means that as a level designer you really need to make sure that you don't clutter the levels with stuff that will impede player movement.
As for performance, at Epic there is a programmer dedicated to making sure this game will run on many different graphics cards. Also, the game is being optimized in an attempt to move the minimum PC requirement bar further down. There are many, many performance and visual quality settings that you can tweak to maximize performance and/or visual quality. To get the most out of the game, with a minimum budget in mind, I would personally get a 1.4Mhz Pentium 4 or Athlon with a Geforce4 Ti 4200 or better. Make sure it says "Ti" and not "MX," as there is a big difference in performance between the two.
[ back to the news ] |
related links:
Zum Interview |
comments |
|
|
comment error
|
|
you have to be registered and loged in to write comments. if you lost your password click here.
|
|