text (short) Jeremy Stieglitz (Artificial Studios) wurde von Eurogamer zum kommenden Unreal Engine 3 Spiel "Monster Madness" interviewt. (Aktuell ist schon eine Demo für die XBox 360 via XBox Live verfügbar, die PC-Demo steht noch aus...)
quote: Eurogamer: What is the strongest aspect of the game, and why will we go bananas for it?
Jeremy Stieglitz: The key strength is Monster Madness's sense of fun and mayhem, both in solo and multiplayer. On your own, it'll be a blast, but with three other friends, it's a riot and a blast at the same time. I can't think of the right words to describe the 16-player deathmatches, but rest assured you'll have a whale of a time - it's pure insanity, and very easy to get into! We've tried to make Monster Madness as accessible as possible, so you don't have to be an FPS master to score some serious kills. It'll be easy for just about anyone to pick up, play and get involved. |
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related links:
Eurogamer - Interview |