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 news

Allgemein  UT2004 Beta Patch 3369   lara 27.11.2005
text (short)
Wie in der UT2004MailingList zu erfahren war, wird gerade eifrig ein neuer Beta-Patch v3369 für UT2004 getestet.

Hier mal die List of Changes:

quote:
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the pectator's rotation......

Den Rest gibt es unter Show more.

text (long)
quote:
Fixed low gravity not working properly in second and successive rounds of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client
Server optimization - players don't do line of sight checks with each other
Don't replicate pawn.ViewPitch to netowner
Fixed CTF flag not properly attaching to vehicles on net clients.
Made CD key hashes sent by clients more secure.
Fixed various exploits.
Merged Michiel Hendrick's HTTP redirect code improvements.
Merged Fix for Map Vote Bug that cut off some chat text
Merged Fix for Map Vote Bug that caused the window to open twice
Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
Engine:
Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
Fixed -Mod= to support proper exporting of headers
Convert '|' to 'I' in player names.
Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
Fix and optimization for projector rendering.
Various changes to support 64 bit version.
Scripted texture changes so they don't render upside down on OpenGLDrv.
Fixed weather effects on OpenGLDrv.
Fix for dynamic projectors not working with OpenGL


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