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 news

Mods  SF 2004 V3.01   lara 03.07.2005
text (short)
Nach 16 monatiger harter Arbeit gibt es nun vom populären UT Mod Strike Force wieder eine neue UT2004 Version! Welche Verbesserungen und Änderungen seit der Version 2.0 vorgenommen wurden könnt ihr euch unter SHOW MORE anschauen!

text (long)
quote:
Change Log History

Version history:
SF2004 V2.1 Beta6
- Knife bugs fixed
-Footstepping sounds synced with movements and sound volume has been decreased
- Little more weapon bobbing added
- MVP medals stays over level travel
- Nade release has been made faster
- New Weapon fire sounds
- Shelldrop sounds added
- Triggers fixed
- And loads of smaller stuff I dont bother to mention or remember
- Tracerbugs fixed

SF2004 v2.1 beta 1
- All gamebug fixes from my mutator added to SF game code itself.
- BehindView/Ghostcam/AdminViewAll options added to gamecode.
- FootstepVolume rised (0.15->0.25).
- UTSF like target player identification system.
- New Scoreboard.
- Baseswap.
- Wobble for terr sniper.
- More scopewobble when moving.
- Falldamage level ajusted (750->680).
- New nade throwing system.
- Supports breakable objects now.
- Bulletpenetration.
- Environmental hiteffects.
- Hitfeedback fixed.
- Can jump once with 150+ pulse.
- Karma ragdoll deaths fixed.
- Weapon names changed for exact ones.
- Game version info etc added to server browser's server detail window.

SF2004 v2.1 beta 2
- Server Admin mutator build-in gamecode.
- M4 clipbug fixed.
- MP5 Semirof fixed.
- Bullet penetration decreased.
- Smokenade does not explode before it has landed.
- Decreased footstep volume a little (0.25->0.1).
- Falldamage level adjusted (680->690).
- Default IRC server changed to efnet.xs4all.nl, default channel set to #strikeforce.
- Ladder climbers will fall when got hit.
- Logon routines rewritten, remembers player class & team etc on mapchange/reconnect (if teambalancing is off).
- Jump height decreased.
- Sniperrifles recoil increased.
- Sniperrifles are instakill weapons when hit to Head.
- For all weapons: Headzone/Spine hit damages are now higher than "normal" hits.
- Pistols make more damage.
- Key configuration panel fixed, ut stuff removed.
- Zoomed aim/unzoomed aim modes, "normal" aim is unzoomed, new key added for zoomed aim.
- Target Playername texts fixed.
- Smoke/Incendiary grenade explosion effects removed during round change.
- Bullet tracers.
- Whole code fixed to get rid of all compile warnings.
- Surface related footstep sounds,
- Player characters has more mass-> more realistic physics,
- Teambalancing works now,
- Player class selection shows now what is the situation of team sizes in next round (situation with current teamchange pendings).
- HeartBeat slows down when walking fixed.
- Heartbeat & Breahthing volume/repeat rate heartbeat related.

SF2004 v2.1 beta 3
- Negative roundscore was not recudicing total score. Fixed.
- Scoreboard re-coded.
- Awarding system known from UT99:SF implemented.
- New serverside option; KickBackScale gives u damage if you cause any for teammate (Falldamage, FF).
- Pistol penetration increased.
- Some Precaching changes made.
- Reduced bobbing.
- Footstep sound radius reduced.
- New HitEffects by Mr Evil implemented in SF code.
- GoodKarma Physics Mod by DaJMasta added to SF packages. A bit limited/buggy code but cool.
- Proper HitBone check.
- No more differences on single player & online game damages.
- An another try to fix nade bugs
- Frag Grenade shellshock implemented, new nade flying Physics.
- Whistling implemented. New key in keyconfig.
- Halt animation used as Typing animation.
- Different bullet penetration levels for different surfaces: Rock -20%, Metal -10%, Wood +10%, Dirt & Plant +20%

SF2004 v2.1 Beta 4
- Few Scoreboard fixes
- Console Suiciding does not reduce score
- Full power jumps allowed every second second
- Fall damage reduced
- Typing/Say animation fixed
- Some hitmomentum changes
- Weapon switching while reloading is not allowed anymore
- Collision radius of player reduced
- Surface related landed sounds after jump implemented
- Some hiteffect fixes
- Frag grenade explosion moves GoodKarma objects
- Flying grenades gives 5hp damage for actors they touch (others than players)
- Momentum impact of Karma death caused by frag grenade depends on caused damage
- Bloodtrails fixed
- Bullet decals fixed
- Admin can always use Ghostcam & Behindview no matter what ever server settings are
- Colored Player names supported (Server side option)
- Some Login code changes, hopefully fixes problems with AntiTCC & some other mutators
- Two grenade throwing modes (Fire/AltFire)
- Unaimed firing mode has more recoil than aimed
- Weapon ROFs reduced
- AR Recoils increased
- Some code fixes for knife

SF2004 v2.1 Beta 5
- SFStaticMeshActor class added in game, it has an optional bBulletproof boolean.
- Sniper rifle kills with one shot to head, spine & shoulders
- Sniper rifle's vertical recoil reduced and accuracy increased
- 3x/6x/9x/12x Zoom modes for Sniper rifles, diffent ones for Unzoomed Aim & Zoomed Aim buttons + 2 Weapon modes (Weapon mode 1: 3x/6x Zooms, Weapon mode 2: 9x/12x Zooms)
- Reload sounds of other players can be heard
- Pistol's rate of fire increased
- Pistol clip bug fixed
- Incendiary Grenade's lifetime decreased
- Radar implemented (Serverside option), 3 modes: Disabled/Team/Both Teams. In general it's made for one other gametype than I'm working on, but can be fun in TDM as well
- Shells added
- Game menu fixes
- Animation fixes
- Some effect code changes
- HP shown in scoreboard at the end of round
- New bullet tracers
- New menu (SF2004): Possibility to change color & size of crosshair, full scale of UT crosshairs are now available
- Name of Weapon is not shown anymore when switching weapon
- Hiteffect distance & penetration level effect sliders added in SF2004 menu (for performance tweaking)
- Nade behavior changed: Primary fire throws nade immediately. With aim button player can keep it armed in hand for 6secs (4secs hold time for full throwing power)

New Server Admin commands:
Info, BehindView, GhostCam, AdminViewAll, TeamBeacons, BaseSwap, TeamBalance, Endround, Rounds, FriendlyFire, KickBackScale, TimeLimit
RestartMap, GamePassword, AllowColorTags, AnnounceHeadshot, Help, ChangeMap, MapList, ShowIDs, KickID, BanID, SessionBanID, AdminPassword, RadarMode


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