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 news

Mods  UT2004RPG v2.1   lara 14.06.2005
text (short)
Mysterial hat ein Update seines "Rollenspiel" UT2004RPG Mutators veröffentlicht. Die umfangreiche Änderungsliste findet ihr unter SCHOW MORE.

text (long)
quote:
Fixed bug that caused spawning nonmagical weapons while magic weapons were on to be very slow (performance)
Fixed headshot bonus EXP being awarded for team damage
Fixed vampire giving 1 health for hits that don't do any damage
Fixed healing magic weapon never identifying itself
Adrenal Drip no longer regenerates adrenaline while the owner has an active artifact
More checks to prevent Ghost selecting invalid points
RPG HUD is now properly hidden when the rest of the HUD is (i.e. when using "togglescreenshotmode")
It is now possible to suicide when being affected by Ghost by using the command "mutate ghostsuicide" or by binding "Suicide Ghost" to a key in the Controls menu
Fixed ammo issues in netplay when magic weapons are off
Weapons of Evil's Sentinel Deployer can no longer be magical because the magic weapon code breaks its upgrade menu
Adjusted Vampirism ability so that the health cap is applied after all abilities, so that if the victim has a matching Retaliation ability that does less or equal damage than the Vampirism effect heals, the attacker will not lose health unless he/she was already above the maximum amount Vampirism will heal
Ghost ability is now regenerated after an Invasion wave
Slightly increased Ghost movement speed
Changed artifact configuration in UT2004RPG.ini so that a Chance can be specified for each artifact (like magic weapons)
Added ConfigMonsterList array that, if specified in UT2004RPG.ini (under [UT2004RPG.MutUT2004RPG]), will be used for summoning abilities instead of the automatically generated monster list
Retaliation will no longer kill attackers by itself
Fixed a no weapon/weapon not firing/weapon stuck firing bug (most frequently occurred when returning from a guided Redeemer missle)
Fixed weapons with a damage bonus doing 1 point of damage to teammates even when team damage is off
Fixed a zombie pawn getting left around if a player is in Ghost mode when an Invasion wave ends and revives all the players


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