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 news

Allgemein  UT2004 Beta Patch 3336   lara 03.11.2004
text (short)
Es gibt mal wieder einen neuen UT2004 BETA Patch. Da wurde nun nämlich die Version 3336 veröffentlicht. Und wie auch sonst immer gilt: Dieser ist natürlich wieder nur für Serveradmins zum testen gedacht und kann im ungüstigsten Fall dazu führen, dass euer UT2k4 nicht mehr läuft. Eine Liste der Änderungen findet ihr unter SHOW MORE.

text (long)
quote:
Onslaught related:
Added a gunner indicator for the Cicada.
Onslaught low skill bot AI tweaks
Max lifespan for shot down ONSMortarCamera
Fixed regular dust showing when Manta jumps over water
Fixed Cicada staying above StallZ if driver switches to gunner position
Fixed SPMA engine sound volume
Tweaked powercore destruction and electricity sounds
mproved artillery explosion effect

General Gameplay:
Fixed Berserk combo (properly turns client side weapon changes on and off)
Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
Fixed gamespeed mutator "sticking" in instant action games
Don't let Cicada passengers carry flag (for VCTF)
Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
Fixed problem with landing view shake sometimes not working at very low frame rates
Fixed bug where not all actors got NotifyTeamChanged() when client team changed
Assault objective announcements can come from packages other than AssaultAnnouncer
IonCannonKillVolume bug fixes
Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
Fixed team balancing code bug
Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
Removed obsolete weapon debugging code
Localization fixes for Italian, French, German, and Spanish

Demo recording:
Fixed client-side demo recording of vehicles

Networking:
Fixed WebAdmin play list and mid game menu to report the proper ping.
Fixed resetting initial position of saved move when moves are combined
Increased min idle kick time to 30 seconds
Never idle kick player if only human in game
Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
More speedhack detection tweaks (less false positives)
Server CPU use improvements relative to last patch
Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients
Don't allow clients <3320 to connect to servers with OnslaughtBP.
Fixed server crash when using bonus vehicles mutator.

Menus:
Fixed map list menu problems with bonus vehicles and custom link setups.

Editor:
Fixed Unrealed working with Windows 98 (See note below)

Mod Author Related:
New script profiling tool.
Added (slow) full dangling reference checking option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend running a dedicated server with bots with this option enabled, connect to it to start the match, and let the bots do the testing for you.
Fixed spider physics view direction setting bug
Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().

IMPORTANT NOTE REGARDING UNREALED and Windows 98

If you plan on using UnrealED with Windows 98, you will need to download an install the MSVCP60.DLL library. This file can be found at the following url:

http://www.dll-files.com/dllindex/d...s.shtml?msvcp60[/quote]

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