text (short) Wer mehr über Unreal Tournament 2004 Editor's Choice Edition (ECE) oder CliffyB erfahren möchte, der sollte sich das aktuelle Interview bei GameInformer.com nicht entgehen lassen. Unter SHOW MORE findet ihr auch hier schon mal einen kleinen Vorgeschmack.
text (long) GI: Was there any thing that you wish would have been done differently this time around?
Bleszinski: I wish we actually had, like, less variety. I know that sounds funny, but it like, you know, there?s so many game types, there?s so many mutators, and there?s so many different ways to play that it?s like?there?s a certain beauty to like a consistent experience. I mean, you go to McDonalds in Texas, you go to a McDonalds in Tokyo, your cheeseburger?s going to be the same damn thing. And that?s part of the reason why you have McDonalds everywhere is because people, to a certain degree, they like to know what they?re going to get. And that?s partially what helps Counter-Strike be so huge. You know, you play Counter-Strike in Seoul, you play Counter-Strike in Sunnyvale and it?s pretty much Counter-Strike. It?s the same thing. It?s not low-grav one minute and, you know, a different game type completely the next. There?s a little variety in there, but it?s consistent. That?s something I hope we can find a balance of in the future, you know, as far as having that consistency, but still allowing that sense of variety that the gamers expect. There?s no way, you know, if we do Unreal Tournament 2005, or whatever it is, we can just keep adding game types. I mean, we gotta start consolidating at some point.[/quote]
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