[ 3 / 29 users online ] - Mittwoch, 30. März 2016 - 17:15 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
09.10: Demo bald!!!...
02.09: UT3 Preview...
01.09: UT2004: Special Unit...
31.08: UT3 Video Teil 2...
31.08: Mark Rein Interview...

vote 

Was habt ihr für Erwartungen von UT2007?

Grafik
28.57%

Waffenvielfalt
28.57%

Neue Charaktere
0%

Neue Spielmodis
28.57%

Keine!
14.29%

register / login first

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

UT2004 
 » Fahrzeuge
 » Gametypes
 » Gegenstände
 » Maps
 » Mods
 » Waffen
 » FAQ

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

filewizard 
 » fileBASE
 » UT2004

links 
 » UT2004

staff 
 » impressum
 » datenschutz
 » contact

 


 news

Allgemein  Cliff Bleszinski im Interview   lara 20.08.2004
text (short)
Wer mehr über Unreal Tournament 2004 Editor's Choice Edition (ECE) oder CliffyB erfahren möchte, der sollte sich das aktuelle Interview bei GameInformer.com nicht entgehen lassen. Unter SHOW MORE findet ihr auch hier schon mal einen kleinen Vorgeschmack.

text (long)
GI: Was there any thing that you wish would have been done differently this time around?

Bleszinski: I wish we actually had, like, less variety. I know that sounds funny, but it like, you know, there?s so many game types, there?s so many mutators, and there?s so many different ways to play that it?s like?there?s a certain beauty to like a consistent experience. I mean, you go to McDonalds in Texas, you go to a McDonalds in Tokyo, your cheeseburger?s going to be the same damn thing. And that?s part of the reason why you have McDonalds everywhere is because people, to a certain degree, they like to know what they?re going to get. And that?s partially what helps Counter-Strike be so huge. You know, you play Counter-Strike in Seoul, you play Counter-Strike in Sunnyvale and it?s pretty much Counter-Strike. It?s the same thing. It?s not low-grav one minute and, you know, a different game type completely the next. There?s a little variety in there, but it?s consistent. That?s something I hope we can find a balance of in the future, you know, as far as having that consistency, but still allowing that sense of variety that the gamers expect. There?s no way, you know, if we do Unreal Tournament 2005, or whatever it is, we can just keep adding game types. I mean, we gotta start consolidating at some point.[/quote]

[ back to the news ]
related links:
  • zum Interview
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.