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Mods
| FragOps Patch 1.39
|
lara |
15.07.2004 |
text (short) FragOps hat noch einen Patch nachgelegt, so dass wir hier nun bei Version 1.39 angelangt sind! Den Changelog findet ihr unter SHOW MORE.
text (long)
quote: Added:
- Added new realtime shadow engine, settings are under shadows
in detail menu
- Added first person spectating and serverside option to enable
or disable 3rd person spectating
- Added new "Ultra Violence" mode with new blood effects, spreading blood
pools, larger blood splatters
- New 1st/3rd person shell ejections, much more realistic physics, shells
stay after firing, eject while scoped, react to water entry, and have
a nice shiny shader applied to the skin
- Added new traits "Convict" and "Outcast"
Changed:
- Friendly fire will no longer take you out of the resting state
- Readded colored screen flashes for napalm and poison damage
- Lowered USP weapon priority, was choosing USP over rifles when
using the SwitchToBestWeapon() command
- Headshot damage upped 10%
- Reduced knife stab and machete stab range. Not necessarily for balance
purposes, it was just rediculously high and unrealistic.
- Raised jumping recoil 10%
- Sped up 3rd person animation enforcement code
- Looking away from a flash grenade will now minimize the effect
- Ladder climbing is different now. You will not be able to strafe,
instead, when first grabbing the ladder you will be placed in the
center. Using the jump/crouch and forward/back keys you can go up
or down. If you hold down "jump" and press the left/right keys you
will leap left or right off the ladder.
- DSR will now eject shells
Fixed:
- Fixed an interact exploit allowing people to move in the preround
- Fixed an accessed none in taclight and laser projectors
- Fixed picking up two grenades causing second grenade to not be
shown in buymenu.
- Fixed an odd weaponflash/fire sound problem in 3rd person, this
should remedy the "player's gun fires for no reason after entering
a new zone or emerging from behind bsp geometry"
- Fixed adminreset not resetting time properly
- Fixed "unable to reload secondary akimbo weapon if primary has full
ammo"
- Fixed an exploit involving jumping and resting
- Fixed "Ladder Launching"
- Fixed weapon muzzle flash while scoped occurring in incorrect location
- May have fixed "weapon fires but no bullets come out, have to drop
weapon to fix"
Maps:
- Official support for MIS-DowntownBank is now dropped
- Added MIS-UptownBank
- Added MIS-Waterplant
- Fixed FPS issues in MIS-Alcatraz |
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related links:
FragOps |
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