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 news

Mods  FragOps Patch 1.39   lara 15.07.2004
text (short)
FragOps hat noch einen Patch nachgelegt, so dass wir hier nun bei Version 1.39 angelangt sind! Den Changelog findet ihr unter SHOW MORE.

text (long)
quote:
Added:
- Added new realtime shadow engine, settings are under shadows
in detail menu
- Added first person spectating and serverside option to enable
or disable 3rd person spectating
- Added new "Ultra Violence" mode with new blood effects, spreading blood
pools, larger blood splatters
- New 1st/3rd person shell ejections, much more realistic physics, shells
stay after firing, eject while scoped, react to water entry, and have
a nice shiny shader applied to the skin
- Added new traits "Convict" and "Outcast"

Changed:
- Friendly fire will no longer take you out of the resting state
- Readded colored screen flashes for napalm and poison damage
- Lowered USP weapon priority, was choosing USP over rifles when
using the SwitchToBestWeapon() command
- Headshot damage upped 10%
- Reduced knife stab and machete stab range. Not necessarily for balance
purposes, it was just rediculously high and unrealistic.
- Raised jumping recoil 10%
- Sped up 3rd person animation enforcement code
- Looking away from a flash grenade will now minimize the effect
- Ladder climbing is different now. You will not be able to strafe,
instead, when first grabbing the ladder you will be placed in the
center. Using the jump/crouch and forward/back keys you can go up
or down. If you hold down "jump" and press the left/right keys you
will leap left or right off the ladder.
- DSR will now eject shells

Fixed:
- Fixed an interact exploit allowing people to move in the preround
- Fixed an accessed none in taclight and laser projectors
- Fixed picking up two grenades causing second grenade to not be
shown in buymenu.
- Fixed an odd weaponflash/fire sound problem in 3rd person, this
should remedy the "player's gun fires for no reason after entering
a new zone or emerging from behind bsp geometry"
- Fixed adminreset not resetting time properly
- Fixed "unable to reload secondary akimbo weapon if primary has full
ammo"
- Fixed an exploit involving jumping and resting
- Fixed "Ladder Launching"
- Fixed weapon muzzle flash while scoped occurring in incorrect location
- May have fixed "weapon fires but no bullets come out, have to drop
weapon to fix"

Maps:
- Official support for MIS-DowntownBank is now dropped
- Added MIS-UptownBank
- Added MIS-Waterplant
- Fixed FPS issues in MIS-Alcatraz


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