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| Neuer UT 2003 Betapatch V2220
|
JeDiDrAko |
03.04.2003 |
text (short) Und es geht weiter... diesmal mit einem neuen Betapatch für Unreal Tournament in der Version 2220. Neben Veränderungen am UT Classic Mutator wurden auch noch jede Menge Komfortfunktionen hinzugefügt.
Was diese genau Bezwecken findet ihr natürlich unter show more
text (long)
quote: - fixed server browser having hidden filtering options still enabled when filters looked cleared. This
resulted in
clients seeing far less servers than actually exist. There are over 2400 UT2003 servers running
currently.
- fixed UTClassic zoom problems
- fixed patch caused DOM-Junkyard crash
- fixed redirection problems
- faster classic translocator recharge
- fixed redirected download file size and percentage indicator
- fixed weapon viewshake getting turned off when it shouldn't be
- fixed spatialization bug w/ software audio in previous patch
- more forcefeedback fixes
- fixed changing to centered weapons during game made flak cannon disappear
- added weapon config properties CustomCrossHairScale and CustomCrossHairTextureName
- fixed weapon throwing on listen server clients
- improved scoreboard support for long names
- New Mutator function OverrideDownload giving servers the chance to
override a redirect URL on a per-user basis, eg to give priority
redirect access to your clanmates.
- fixed disconnected/kicked players taking a long time to have their connection closed
- added ReplicationViewer and ReplicationViewTarget to LevelInfo. These are valid during replication,
showing for what
viewer replication is currently occuring. Useful for creating more complex replication conditions.
- added configurable properties to UTClassic to control double jumping. These are all enabled by default.
To disable, add
the following section to your UT2003.ini file:
[UTClassic.MutUTClassic]
bCanDoubleJump=true
bCanWallDodge=true
bCanDodgeDoubleJump=true
Setting bCanDoubleJump to false turns off all double jumping. Setting bCanWallDodge=false turns off wall
dodging.
Setting bCanDodgeDoubleJump=false turns off doublejumping after dodging. |
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