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 news

Allgemein  UT 2003 Betapatch 2217   lara 15.03.2003
text (short)
Es gibt mal wieder einen neuen UT 2003 Betapatch! Die grösste Neuheit ist bei diesem wohl der UTClassic Mutator. Alle Änderungen des Patches gibts unter show more. Und nochmal zur Erinnerung: BETA Versionen sind eher Testversionen. Zudem gewähren Epic und Infograms für BETA Patches auch keinen Support.

text (long)
quote:
GamePlay:

allow several different default characters. Change the default character by adding the following line to the [xGame.xPawn] section of your user.ini file: where aname can be "Gorge" (the default), "Sapphire", "Malcolm". "Mokara", "Rapier", "Brutalis", or "Roc"
fixed no instigator bug with goop and grenades if killer was blown up before making kill.
added new mutator "DelayedSpawn". This mutator delays the initial spawning of superweapons and super powerups (like UDamage, superhealth, and supershield)
fixed sporadic problem with giving assist credit to players not involved in flag capture in CTF
fixed sporadic problem with pawns not animating on clients
Fix adding in an extra bot when you've chosen custom bots and are spectating.
custom bots stay on the teams they were put on, and ignore team balancing in standalone games.
The player who changes the color of the DDOM point scores the 5 points, not the last player.
fixed bug where could sometimes translocate into static meshes
spectators can only chat with spectators
support for new brighter teamskins (set by bright skins option in the Game Rules tab). You must have BrightSkins patch downloaded for this to work. (brightskins is client-side only)
fixed displaying name of player who returned flag in flag return message
announce name of scorer in bombing run
"use map bot count" always adds at least 3 bots for team games
no time limits in LMS or Invasion
fixed joining LMS server as spectator after match has started not limited to only spectator slots
added configurable GameInfo property LateEntryLives. Defaults to 1. This is how many lives another player can have lost and you can still join, for a maxlives game like LastManStanding.
fixed IronDeity shield spawning
no superweapons in mutant
added new mutator "UTClassic" ,with its own server browser icon. Modifies the weapons to feel more like the original UT's weapons:
All weapons do more damage.
Shieldgun charges faster, slightly longer range, less self damage for impact jumping
Minigun firing modes switched, no lockdown effect
Shockrifle regular fire slower, does more damage. Combos take less ammo.
Slowed down rocket firing rate.
Sniper rifle faster firing, no secondary hit damage.
Bio charged up damage relatively lower (countered general weapon damage increase).
Flak alt fires up a little more. Translauncher more ammo, recharges faster, transbeacon fired up more

Weapons:

added option for visible centered weapons.
added option to have smaller first person weapons. Off by default. This option is found in the Settings|Player menu, or can be changed in the user.ini by adding bSmallWeapons=true to the [Engine.PlayerController] section.
fixed inaccurate replication of remaining translocator charge, causing players not to be able to fire when they seemed to still have charge
all projectiles and shock beam centered with hidden weapons
fixed shieldgun autofire misfires
added more weapon not firing debugging. If your weapon stops firing, type getweaponstats at the console. Then, continue trying to fire your weapon, so more stats can be gotten. Both client and server must be upgraded to this patch.
fixed shield gun fire effect when weapon hidden.
fixed transbeacon leaving flare behind when crushed by mover.
telefragging always gibs.
ion painter warms up a little faster

HUD/Scoreboard:

4 digit fph

AI:

fixed bot auto skill adjustment
added custom bot AI configuration menu
bots don't try to link with you if you are linking with them
only use bots with upl menu strings "SP", "DUP", or "UNLOCK"
performance improvement when trying to find path to dropped flags or bombs. Also added NotReachableBy() event to Decoration, so flags and other game objects can be notified if they aren't reachable.
improved bot AI for mutant game
fixed low-skill AI problems in DOM-Junkyard

Performance:

Improved bPreloadAllSkins for team games.
set bShouldPreload (in [Engine.LevelInfo] section of UT2003.ini) to true on initial configuration for systems with over 512 MB of memory. This makes these systems preload all skins, reducing hitches in network play.

Networking/Servers:

fixed occasional crash when switching levels for servers with bots
vampire mutator shows up in server settings
dynamic netspeed adjust to deal with connections with variable effective bandwidth. Can be turned off in the settings|network menu.
fixed distance fog based network relevancy culling.
fixed addnamedbot exec function. This is used by web admin, so adding bots through web admin now works correctly as well.
fixed client upstream bandwidth not always capped properly by server
added -nocheat parameter to commandline to disable cheat prevention
added ability to disable the security fix in networking (for testing purposes) [IpDrv.TcpNetDriver] DisableKSecFix=True

Spectating:

moved "now viewing" in spectator mode to right side of HUD
show proper HUD color in first person view when spectating in network games
fixed link gun alt-fire obscuring view in spectate behindview 0
show proper score in DM network games in top left hand corner of HUD / behindview 0
fixed spectator showing up on scoreboard on server with no players
show flag messages in first person view when spectating another player

Mod support:

Exposed many internal karma simulation constants for mod developers to tweak: Gamma (Relaxation Rate), Epsilon (Constraint Compliance), Penetration Offset and Scale, Contact Softness, Max Contact Penetration, Max Karma Timestep, Max Karma Speed and Max Ragdoll Speed. Use KSet/GetSimParams inside Actor to modify them. NOTE: Changes to these take affect until you quit the game!
use %20 in URL redirects for files with spaces
umod installer AddIni fix

D3D:

Fixed fallback materials for DM-Rustatorium and DOM-Junkyard

[ back to the news ]
related links:
  • Download Patch @uX
  • Download UTClassic Mutator @uX
  • Quelle PU.com
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