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 news

Mods  Excessive Overkill v2.1   lara 23.11.2003
text (short)
Excessive Overkill v2.1Ihr mögt die UT 2003 Waffen, aber irgendwie fehlt euch der gewisse "Rums"? Dann ist der Mod Excessive Overkill, von dem nun die Version 2.1 veröffentlicht wurde, genau das richtige.

text (long)
quote:
Change List

Fixed priority or weapons to use epic default priorities
FlameThrower napalm, spawns 3 flame globs that spread on impact
New 3rd person flame thrower model
Flame thower skin modified
Added the flame thrower static mesh pickup
Flame thrower displays in the weapon database
Fixed flame thrower water crashing
Added steam effects if flames touch water
Fixed flame thrower wait anim that turns off pilot
Added flame thrower ammo logo on HUD
Fixed not being able to set Excessive weapon priorites through the weapon database
Added New Ion cannon ( 3 Ion Cannons Per 1 in map ) causes unstable ionic field
Fixed painter switching bug online
Fixed Guided Redeemer Warhead explosion to only spawn remaining rocket ammo
Fixed spawning rockets from primary Redeemer projectile impact to seek only the other team or if it can't find one, a random player start
Fixed assault rifle ammo 1 bug
Fixed speed portion of Insane Combo not functioning
Fixed the invisibility portion of Combo Insane not lasting the duration of the combo
Random Teleport much more random
Random teleport with BR ball drops ball
Tweaked some weapon push on BR ball
Added range to the BR ball
More easily lock onto BR team members for passing
Tweaked most weapons momentum push on BR ball
Made bio globs float on water
Slightly reduced rocket max speed
Removed gametypes ( only run as a mutator )
Fixed weapons stats not displaying correctly at end of game ( press F3 )
Added more configurable options in mutator config gui
Added Excessive Menu Music
Added bindable Excessive keys in the standard UT2003 controls menu (must have full download of Excessive)
Added a menu for advanced game settings
Added Menu Credit list
Added loads of fun


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