text (short) Nun sind wieder 2 neue Previews zu der doch schon umfangreichen Unreal 2 Previewsammlung hinzugekommen. Gestern wurde eines bei ActionTrip und heute bei BeyonUnreal.com veröffentlicht. Aus beiden findet ihr Auszüge unter SHOW MORE.
text (long) ActionTrip Preview:
quote: As one would expect, if it were an Unreal game, it would have to have vivid colors. Legend did not let us down when Scott Dalton and his team went about designing the game's levels. They are expansive, gorgeous and the emphasis is put on detail and intelligent design. (On a side note - the build we played was, according to the team, lacking in the final detailed textures. If that's the case, I can't wait for this one.) The game takes you through some breathtaking scenery with the jungles of Sanctuary, the deserts of Sulferon, the cold steppes of Janus, or the strange, alien landscape of Na Koja Abad (Arabic for "Land of Nowhere"), each with environmental effects that make you sit up and take notice. Half of the fun of getting through the levels is finding out what treats the developers have in store for you in the next world. Here's a teaser: For you Star Wars fans - Ever wonder what fighting inside the Sarlaac Pit (Return of the Jedi) would be like? Go buy Unreal 2 in January and you'll get a good idea. |
BeyonUnreal.com Preview:
quote: I can't really describe the beauty of the game in mere words (the screenshots don't do it justice either). Lush, exotic outdoor areas, intricate, difficult and tricky indoor areas. Environments that totally suck you in and hold your attention. Some weapons, such as the flamethrower, are 100% particle-based, and can do things that no Unreal-engine weapon before have been able to do. Superb weapon effects abound. Weapon models are excruciatingly detailed and precise. Player models are extraordinary (yes, Aida is so hot that when CliffyB was talking and she came on my screen, he was totally sidetracked to the point where he forgot, for a moment, what he was talking about), and do not suffer from the model to level scale problem that is apparent in UT 2003. The space cut scenes are luxurious, but the game is so good looking they fit in rather well. Ragdoll is in effect and adds a great deal to the overall immersiveness. Gush, gush, gush, I tell 'ya. |
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related links:
zum ActionTrip Previewzum BeyonUnreal.com Preview |