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Maps
| Raven Shield Patch 1.4 Ende nächster Woche
|
lara |
04.08.2003 |
text (short) Ende nächste Woche soll nun auch der Patch 1.4 für Raven Shield erscheinen. Ein genaueres Datum soll noch folgen. Aber den Inhalt gibt es schon jetzt unter SHOW MORE.
text (long)
quote: Bug fixes
Sometimes the player stayed stuck in the throwing grenade state after throwing a grenade.
It was possible to get stuck in a ladder.
It was possible to change the camera pitch while in between round menus. The camera is now fixed.
Some players would no revert to the non-ready state when a round was restarted. Also when an admin changed some settings in the server options while a player was set as ready the server would reload and everyone would reset to not-ready but the checkbox in the GUI would still be checked.
The TK penalty box was not displayed if the console (or chat or map, etc) was open. Note that the console will be automatically closed.
Zoom mode became messed up when switching from operative to operative with zoom on.
In the « Tab Menu », after a selection has been made (Play/Spectator/Green Team/Red Team) a player cannot press tab to go back to the Welcome screen anymore.
If a player played a round with CMAGS and then the CMAG were restricted between two rounds, the player would have kept his CMAGs. When an administrator crashed, killed his client or lost connection while in the server options or kit restriction screens, the pre-round countdown would stay paused indefinitely. This is now fixed and countdown should resume as soon the server detects disconnection. When the sound volume is set to zero, the sounds are not played anymore. This may help speed the game on small computers when the player is ready to sacrifice sounds for speed.
Fixed some message pop-up boxes that would either freeze specific menus or the game as a whole.
Corrected a few erronated messages.
Improvements
Firing animation, sound and muzzle flash should now be completely synchronized with trigger pull. Additionally, the network code for firing bullets has been reworked and less information is now sent for each bullet fired. This will hopefully result in a performance improvement in heavy firefights in restricted bandwidth situations.
We introduced a spam filter, which is configurable in server.ini and supports voting. Following is a description of the new variables in the server.ini to configure spam filter :
SpamThreshold (default value = 5) : If you uses "say" or "teamsay" three (3) times inside the SpamThreshold period (5 seconds), chat on your client will be disabled for a while.
ChatLockDuration (default value = 15) : Duration of the chat lockdown if you trigger the SpamThreshold.
VoteBroadcastMaxFrequency (default value = 15 seconds) : If you vote (to kick a player) more than once inside the VoteBroadcastMaxFrequency (15 seconds), additional messages won't be sent to the other players to inform them of your choice.
We tweaked the silenced weapon damage to hopefully make the silencer a real option in Raven Shield. Silenced weapons should now do a minimum of 50% the damage their noisy counterparts do. Additionally, the silenced SPP pistol should now be more "silent". Drawing tool now accessible between rounds.
Switch to primary weapon automatically when player has thrown his last grenade.
Added two buttons to change the maps order in the ?Create Server? menu.
The admin now has the ability to change/add/clear the game password without needing to restart the server the command is:
lockserver true newpassword (this will set or change the password to newpassword)
lockserver false (this will clear the password) |
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