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Interviews  SplinterCell-Chatlog   schwenker 18.02.2003 

Am 18.02.2003 veranstaltete Ubisoft einen IRC-Chat mit SC-Entwicklern. Den Chatlog mit allen Fragen und Antworten findet ihr in diesem Article !



[18:00] <ubi_cartrix> Hello everybody and welcome to this live chat.
[18:00] <ubi_cartrix> Firstly thank you for coming. I would like to introduce Mathieu Ferland and Maxime Belanger, the producers of Splinter Cell. Welcome to you both!
[18:01] <ubi_cartrix> please say hi to them now
[18:01] * ubi_cartrix sets mode: -m
[18:01] <jingotopia1> hi
[18:01] <ubi_cartrix> Hi!!!
[18:01] <ovreagr> hi
[18:01] <Guest62492> hey
[18:01] <oDc08> hi
[18:01] <funnyjpg> WOOT
[18:01] <Winty> hi there guys
[18:01] <blaugznis> hiii
[18:01] <mjimbo202> Hi!
[18:01] <AskedRelic> hi
[18:01] <uX|schwenker> hi
[18:01] <Christian_K> Hi
[18:01] <Shrek^> hello
[18:01] <BountyWarrior> hi
[18:01] <gsus--> hi
[18:01] <Xenethyl> hello
[18:01] <mischiee> hi
[18:01] <mR_aRnOlD> hi
[18:01] <Freddo> Hi
[18:01] <NoFate-> hi
[18:01] <babaru]OmNi[> hi
[18:01] <funnyjpg> WOOT
[18:01] <uX|schwenker> lol
[18:01] <raDeon> HI ROFL
[18:01] <|warsteiner|> hiho
[18:01] <PSc|whiskey> hello
[18:01] <T-O-X-I-C> Wasapp
[18:01] <FROSTY5o> hi!!!!
[18:01] <DaMaster1> hi
[18:01] <Christian_K> Hi
[18:01] <Odacer> hi
[18:01] <JtM> heya
[18:01] <Crash[Brasil]> heya!
[18:01] <nviDia> hi
[18:01] <krizz> hi
[18:01] <krizz>
[18:01] <stuarty1> yello
[18:01] <funnyjpg> BEST GAME EVER
[18:01] <piratearr> HI
[18:01] <blaugznis> yara
[18:01] <BuGeru> howdy
[18:01] <KaUrRo> hi
[18:01] <Guilty|> hi
[18:01] <krizz> hi
[18:01] <FROSTY5o> hiiii
[18:01] <mischiee> loool
[18:01] <Guest45123-258[kernel]> huhu
[18:01] <blaugznis> hiii
[18:01] <M4ve31ck> hey ho
[18:01] <daranz> *cheering Hello
[18:01] <NoFate-> loooool
[18:01] <Nudelschere> hi
[18:01] <oDc08> wow, lol
[18:01] <BuGeru> lol
[18:01] <MasterBilke> hi
[18:01] <preducer> hey guys/
[18:01] <blaugznis> D
[18:01] <krizz> hi
[18:01] <PSc|Master> omg...
[18:01] <BountyWarrior> howdy
[18:01] <Christian_K> hey
[18:01] <|warsteiner|> lol
[18:01] <raDeon> omfg that was corny
[18:01] <AskedRelic> lol
[18:01] <piratearr> SUCK ON MY LEFT TESTICLE.
[18:01] <fayday> greetings
[18:01] <xara> LOL
[18:01] * ubi_cartrix sets mode: +m
[18:01] <ubi_cartrix> Thanks
[18:01] <ubi_cartrix> My name is Cartrix and I'm the community manager for Splinter Cell.
[18:01] <ubi_cartrix> It is now time to start the chat so I'm going to put the session into moderated mode. During this mode only myself and Mathieu will be able to chat.
[18:02] <ubi_cartrix> So I think we're ready to go. Remember : to ask a question please double-click on my name (Ubi_Cartrix) and send us your questions.

[18:03] <ubi_cartrix> (Christian_K): Will there be some extra features in the PC version, which the X Box version didn?t get?
[18:09] <Ubi_Max> HI y'all. No, as far as extra features, we have nothing plan so far

[18:09] <ubi_cartrix> (Guilty|): Are there any problems with the release on feb. 27
[18:10] <Ubi_Mathieu> No, Splinter Cell PC will be shipped on time, Feb27th for Europe. For UK, it's Feb 28th.

[18:15] <ubi_cartrix> (coch^on^fidz): How long will it takes me to finish the game ? 9 levels seems a bit short
[18:15] <Ubi_Max> It guess it depends on your skills. I'd expect something between 15 to 25 hours
[18:15] <Ubi_Max> But the record is much lower than that

[18:17] <ubi_cartrix> (SpiritKnight): Can I play the game also with shooting everyone? Is it possible?
[18:18] <Ubi_Mathieu> Hmmm. you will most likely run out of ammo if you do that, unless you're a very skilled player. You better save your ammo to shoot out lights.

[18:18] <ubi_cartrix> (Jookbox): is there going to be a multiplayer mode?
[18:18] <Ubi_Max> Nope....

[18:18] <ubi_cartrix> ([3g]AskedRelic): Which level do you guys think is the hardest level to beat?
[18:19] <Ubi_Max> CIA and Presedential Palace are quite hard

[18:19] <ubi_cartrix> (daranz): Are we gonna get level editors, like UnrealEd, since the game is based on unreal engine?
[18:19] <Ubi_Mathieu> No, the upgrade we've made on the technology is not publishable at this point.

[18:19] <ubi_cartrix> (|j|m|): is thermo vision gonna look like it is on the xbox on the final release of the pc version? i.e. human bodies are redish and stuff... not just walls and everything blue like in the demo...
[18:20] <Ubi_Max> It depends on your configuration
[18:20] <Ubi_Max> Depends on the video card you are using

[18:20] <ubi_cartrix> (fayday): Is the lighting engine real-time for shadows calculations ? Do you think you're a match for Doom 3 light engine ?
[18:21] <Ubi_Max> NOt the same algorithm....definitely a match

[18:21] <ubi_cartrix> (BAY-f00): what kinda graphics are used for splinter cell? pixel shader 2.0? and if not what kind of engine does it use?
[18:22] <Ubi_Max> Pixel shador 1.1

[18:22] <ubi_cartrix> (preducer): How much involvement did Tom Clancy have in the making of Splinter Cell?
[18:22] <Ubi_Mathieu> He was mostly involved for the conception phase and in our milestones validation.

[18:22] <ubi_cartrix> (Gundars): how many missions Splinter CEll will have?
[18:23] <Ubi_Max> 10 maps...including the training

[18:23] <ubi_cartrix> (Shrek^): 1) WAS SPLINTER CELL INSPIRED BY METAL GEAR
[18:24] <Ubi_Mathieu> It was inspired but our goal was to do have a different approach.

[18:24] <ubi_cartrix> (SpiritKnight): Does the game use any of DirectX9 features? And if yes, which?
[18:25] <Ubi_Max> None
[18:26] <Ubi_Max> It depends if you are using a GeFOrce 3-4 card (Shadow Buffer) or Radeon's, GeForce 2, ...

[18:25] <ubi_cartrix> (Shirow-): Are all the shadows projected textures?
[18:26] <Ubi_Max> Shadow Projector....yes they use textures

[18:26] <ubi_cartrix> (Guest23649): will i have to have faster pc for the full version instead of the demo
[18:28] <Ubi_Mathieu> No. If demo works well with your PC, full version should be fine... however, we recommend to use a good machine for better results.

[18:28] <ubi_cartrix> (daranz): Why can't we connect to used sticky cam after disconnecting form it, and before picking it up?
[18:29] <Ubi_Mathieu> This is a design choice, but also a technical restriction.

[18:29] <ubi_cartrix> (henrik_): how many different weapons and gadgets will you get to use?
[18:31] <Ubi_Max> Two weapons, a dozen gadgets...some gadgets can be used as waepons...diversion cam
[18:31] <Ubi_Mathieu> I like the sticky shocker and the diversion cam. I also use a lot the snake cam.

[18:31] <ubi_cartrix> (Vladimir2k): Which is your favorite version? The Original XBOX version? or either one of the ps2 or pc ports?
[18:32] <Ubi_Max> They are two different experiences. I like'em both. I'm a PC gamer to start...but i really like the challenge of the XBox game

[18:32] <ubi_cartrix> (SpiritKnight): Is it possible to finish the game without shooting?
[18:34] <Ubi_Mathieu> In fact, if you want to play the full stealth experience, you'll have at least to shoot out lights. However, you can do the whole game without killing anyone, except for the final bad guy...

[18:34] <ubi_cartrix> (axpof): Did Michael Ironside (sam's voice) visit and what was he like?
[18:35] <Ubi_Mathieu> Yes all voices recording has been made in our Montreal sounds studio. Michael is nice guy to work with, even if he had a busy schedule at this point.

[18:35] <ubi_cartrix> (Crash[Brasil]): Q: How did you guys come up with the Control Scheme for controlling Sams Speed (using mousewheel)?
[18:36] <Ubi_Max> It was the most intuitive way we found to simulate the analogic controls for speed

[18:36] <ubi_cartrix> (ostry): <ostry> if the demo has 3 missions and the total is 14 then the game is extremely short, is it true?
[18:37] <Ubi_Mathieu> the game has 9 missions + 1 training mission. However, to achieve that, you'll have to play over 24 level and 2 levels for training. This is the same pather as Xbox version.

[18:37] <ubi_cartrix> (i|snugglefluff): I heard you can watch someone with thermal as he types the code in a keypad and see which ones he pressed, is this true?
[18:38] <Ubi_Max> yes it's true....it's a way to detect the code

[18:38] <ubi_cartrix> (YABIS|NET|BlackFlower): How long did you model the Character ? And with wich Program did you model samfisher ?
[18:39] <Ubi_Mathieu> quite a while since the look of the main character has changed quit a lot during conception. We are using 3D Max for modeling.

[18:40] <ubi_cartrix> (Shirow-): Are you looking for new experienced coders for your next project?
[18:41] <Ubi_Mathieu> We always need good programmers ! Please check Ubi Soft web site for offers.

[18:41] <ubi_cartrix> ([3g]AskedRelic): Is there a Splinter Cell 2 in the works yet? Any idea if there will be one?
[18:42] <Ubi_Mathieu> Are you guys cheering for a Splinter Cell 2
[18:42] <ubi_cartrix> ok get ready to shout. I'll take it off moderated mode now!!! Cheer, Cheer, Cheer!!!!!!
[18:42] * ubi_cartrix sets mode: -m
[18:42] <fayday> CHeer !!!
[18:42] <tw1st> yay!
[18:42] <raDeon> cheer
[18:42] <raDeon> shout
[18:42] <mR_aRnOlD> lol
[18:42] <Ubi_Ryosan> [§] 5d902 => 4148
[18:42] <Ubi_Ryosan> [§] 5d9 => 46
[18:42] <Nomad-> CHEEER!!!!!
[18:42] <Guest62492> YES YES YES
[18:42] <raDeon> retort
[18:42] <axpof> CHEER
[18:42] <valivijelie> cheer
[18:42] <raDeon> shout
[18:42] <raDeon> cheer
[18:42] <Umungu> yeah!
[18:42] <valivijelie> yuppy
[18:42] <raDeon> blah
[18:42] * j|m is now known as |j|m|
[18:42] <][killerbirke][> yeah
[18:42] <raDeon> make some noise
[18:42] <Nomad-> CHEEER!!!!!
[18:42] <ubi_marc> See ya!
[18:42] <Besux> cheere!
[18:42] <Umungu> cheer
[18:42] <raDeon> yeah
[18:42] <daranz> Woohoo
[18:42] <fayday> Sam be back soon !!!
[18:42] <Umungu> ever
[18:42] <TheVipeR2> SP2!!!!
[18:42] <nviDia> ...
[18:42] <FROSTY5o> lool
[18:42] <blaugznis> what?
[18:42] <daranz> yeah
[18:42] <mR_aRnOlD> hahaha well see how this goes first
[18:42] <TheVipeR2> woot woot woot
[18:42] <raDeon> Y U NOT ASK MY QWUSTION
[18:42] <Ubi_Ryosan> [§] 5d9 => 43
[18:42] <Christian_K> Cheer!
[18:42] <M4570R|afk> hiho
[18:42] * ubi_cartrix sets mode: +m
[18:42] <ubi_cartrix> ok next question

[18:43] <ubi_cartrix> (SpiritKnight): How much time does the development of the game taken?
[18:44] <Ubi_Mathieu> Original title on Xbox took nearly 2 years. The PC adaptation took around 5 months with as small (but very good) team.

[18:44] <ubi_cartrix> (Odacer): What is the fastest you know anyone has finished the game?
[18:45] <Ubi_Max> One of our professional testers as done the XBox game in 3 hours....as far as the PC title 2.5hrs
[18:46] <Ubi_Max> He's played the game a thousand times

[18:45] <ubi_cartrix> (FROSTY5o): Who had the idea of the Splitjump?
[18:46] <Ubi_Mathieu> The conception team had the idea. Even if not as realistic as other moves, we thought it was very cool to have it, since it also provides good gameplay oportunities.

[18:47] <Ubi_Ryosan> (daranz): Will there be cutscenes, and how many of them? Or are we gonna just have simple briefings to read?
[18:48] <Ubi_Mathieu> Both. There is always a breifing before you start supported by extra information via cut scenes. Those are content oriented an quite short too.

[18:48] <Ubi_Ryosan> (nviDia): Why restricting to a gun and a machine gun as weapons?
[18:50] <Ubi_Mathieu> Because this is way enough to obtain efficiency while remaining stealth. The machine gun is a prototype... the best weapon. You won't ask for any other.

[18:50] <ubi_cartrix> (v|M4ve31ck): can you deactivate the quicksave-function in order to make the game a bit more difficult and exciting?
[18:51] <Ubi_Max> Sorry, there was a debate surrounding this question. We chose to offer the quick save to players...but you can also choose not to save at all !!!

[18:51] <ubi_cartrix> (ostry): Why does the enemy die the same when shot in the leg or torso?
[18:53] <Ubi_Mathieu> The enemy reacts differently when hit by a bullet in specific part of the bodies... however, you're right that death animation are not link to this part of the bodies... we had a limited amount of animations vs other content element in the game.

[18:54] <ubi_cartrix> (Umungu): is the F2000 an fiction or an real weapon?
[18:54] <Ubi_Mathieu> You mean SC20K ? ) Yes it exists as a prototype weapon.

[18:55] <ubi_cartrix> Shrek^): <Shrek^> 3)What does the producers think about Splinter cell rival : Metal Gear 2 : Substance
[18:55] <Ubi_Mathieu> It is a very good game, except for the camera system.

[18:56] <ubi_cartrix> (BuGeru): Why was the choice made to make the game so linear? I appreciate the ability to play stealth or action, I've finished the Xbox version with one kill and one bullet, but the level design is very linear in almost always having only one, or maybe two ways to complete a task.
[18:57] <Ubi_Max> The PC version was a direct port to the XBox version...we didn't have time to redo all the levels

[18:57] <ubi_cartrix> (Freddo): How much did the Thief games influence on the gameplay? The visibility meter is from there for example.
[18:59] <Ubi_Mathieu> You are right. Thief was a good influence, but also, many other games. We always try to pick good systems and to improve it, or to give it a better justification.

[18:59] <ubi_cartrix> (T-O-X-I-C): why is there so little blood in the game that was rated for adults?
[18:59] <Ubi_Max> The game is not rated adult...it as a teen rating

[19:00] <ubi_cartrix> (BAY-f00): Are there any first person shooters coming soon from you guys & if so what is the name/names & description?
[19:01] <Ubi_Mathieu> Rainbow Six d (tactical-team-shooter) is our latest production and will be release very shortly.
[19:01] <Ubi_Mathieu> I ment Rainbow Six 3 (Raven Shield)

[19:01] <ubi_cartrix> (ostry): Are there any games coming out inspired by Splinter Cell?
[19:02] <Ubi_Mathieu> There are already other games coming using some of our system. For example, Indiana Jones is using our camera system.

[19:03] <ubi_cartrix> (Xenethyl): Are there any plans for any Splinter Cell memoribila? Ex. Movies, action figures, ect?
[19:04] <Ubi_Mathieu> Splinter Cell is a franchise from which other product than games might be done... not official plans so far.

[19:04] <ubi_cartrix> (snaptwig): ask him if u can pick up enemies guns in the full version cause that is the only thing unrealistic about it
[19:06] <Ubi_Mathieu> No. Pick up enemies is physically realistic, but no special agent would do that in real life because too dangerous... you never know how a weapon has been geared. Even it's good feature for a video game, we've decided to not develop it, mostly for calibration matters.

[19:07] <ubi_cartrix> (YABIS|NET|BlackFlower): Is there any Funny Stuff (like easteregs or something) in the Game ?
[19:08] <Ubi_Max> There a basketball net in an office in Kalinatek. You can actully shoot a few balls to sharpen your reflexes

[19:09] <ubi_cartrix> (DungeonRaider): Playing the second demo on Normal and Hard difficulties I couldn't see much difference. What is the effect of the difficulty level on gameplay?
[19:10] <Ubi_Max> NPC's are more precise, they react quicker, they have more health points whereas Sam as less

[19:11] <ubi_cartrix> (JtM): Did you consider using ragdoll physics in Splinter Cell?
[19:12] <Ubi_Mathieu> Yes we did. However, it was heavy on memory and there was other features we wanted to have in the game. So, we've developed our own physic system that fitted with our needs.

[19:12] <ubi_cartrix> (Odacer): What is your favourite feature in the game?
[19:13] <Ubi_Max> I really enjoy the reality of the animations...the guys did a fantastic job....i also enjoy the sticky cams and diversion cams...they are great gadgets
[19:13] <Ubi_Mathieu> I like the grab character for body shield and interrogation. I also like the fact that each ingredient is independant, so you'll always discover new surprises within our systems.

[19:14] <ubi_cartrix> (_MojoJojo): Has the production team stuck together, and if so what are they working on now?
[19:15] <Ubi_Max> The PC team was quite small....approx 6-8 people. We stuck together cause we put in long hours at the end...ain't that a sad reality in our industry...but it's fun....as for what they are doing now....most of them are on vacation...some sticked around to work on the 2nd demo....others have joined other projects

[19:16] <ubi_cartrix> (scape: When is the final realese date for America?
[19:17] <Ubi_Max> 20th of February....27th Europe......28th UK
[19:17] <Ubi_Max> Enjoy

[19:17] <ubi_cartrix> Right. That is just about it. I would like to say thank you very much to Maxime and Mathieu for their time
[19:17] <ubi_cartrix> I guess you would like to as well.
[19:17] <ubi_cartrix> So here we go!

Nach dem offiziellen Chat wurden noch ein paar andere Fragen beantwortet - auch uX wurden ein paar Fragen beantwortet :

[20:12] <uX|schwenker> Ubi_Mathieu: "PC Games" (Magazine) suggested a kind of "nightmare mode" (without any saving during the levels). Anything like this being planned (f.ex. released with a patch ...) ?
[20:12] <Ubi_Mathieu> uX|schwenker: This is not a planned part of our PC port.

-=|21:01:|=- <[RF]HEIMDALL> @UBI_... There are still many protection fault errors in the 2nd Demo, especially many have an error on Kalinatek after the Crane...is it still faulty in Fullversion?
-=|21:01:|=- <Ubi_Mathieu> [RF]HEIMDALL: Our patch should fix some of those errors.

-=|20:59:|=- <[RF]HEIMDALL> @UBI_... Are addon levels planned or designed yet?
-=|20:59:|=- <Ubi_Mathieu> [RF]HEIMDALL: Not at this time.

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