Es gibt mal wieder ein Interview zu Thirteen.
Ihr findet es auf Ownt.com und es dreht sich primär um die Cel-Shading-Technik, die im Spiel zum Einsatz kommt:
Most games that license a game engine have noticeable features that allow you to know what engine it's using. Did the cel-shading itself accomplish this, or was this something that the development team worked on creating their own look?
[David]: Well, cell shading, pop ups windows make XIII pretty different from the usual Unreal experience. My opinion is that it all comes down to the artists. They truly are gifted and have done an amazing piece of work from a stylistic point of view.
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zum InterviewQuelle: VE3D.com