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UnrealEngine  Y-Project auf der ECTS   lara 03.09.2002
text (short)
Computer and Video Game und Loadedinc.com haben die ECTS genutzt um ein Interview zum kommenden deutschen Unreal Engine Game "The Y-Project" zu bekommen. Rede und Antwort stand Managing Director Christoph Kabelitz. Auszüge aus beiden Interview findet ihr mal wieder unter SHOW MORE.

text (long)
Auszug aus dem Computer and Video Game Interview

The Y-Project is being built on next-generation Unreal technology. Have you modified this technology in any way to suit this particular game?

Kabelitz: Yes. For example, we've implemented special bump-mapping for character faces and for weapons. We've also implemented a 3D AI which will enable monsters to fly around and so on. Normal enemies only walk on the floor, but many of our enemies can also fly or they can hang from the ceiling and fall down to attack you. We've also extended the scripting system.

Auszug aus dem Loadedinc.com Interview
Q: You mentioned the game was 70% complete. How long until you think the game will be released?

A: Yes the game is 60-70% complete and we think we?ll need around 6 months to complete. I think it?s really important that it?s really well done and well tweaked so that it?s fair on both sides, not easier playing one side than the other so you really understand what you should do on each side. We are still to work on the cutscenes and story presentation.

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  • Computer and Video Game
  • Loadedinc.com
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