Auf 1UP.com findet man ein dreiseitiges Interview mit Cliffy B über Epics kommenden Titel für die neue Xbox 360, Gears Of War.
1UP: Can you give an example of a physics based puzzle in Gears of War?
CB: In Gears of War, we're working on our deep cover based system. We're going to have cover where you take cover against various objects -- for instance, you have a large dumpster that you can jostle around. You're going to be able to move that around independently of any other architecture in the world
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