Auf GameBanshee.com gibts ein nettes Preview zu Ultima X: Odyssey, dem MMORPG von EA und Origin:
The Virtue quests themselves will be flexible, in that you get different outcomes based on your decisions. The example from the official UXO web site goes something like this: say you're asked to help a hungry family whose food has been stolen by a monster. If you punish the monster, you get points in Justice. If you find out why the monster stole the food in the first place and help him alleviate the problem, you get points in Compassion. This should mean that players will make decisions based on the way they want to shape their characters, rather than based on how many general experience points a particular option will give them.
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zum PreviewQuelle: VE3D.com