news |
articles |
FAQ |
community |
gallery |
image gallery |
filewizard |
links |
staff |
|
|
|
|
news
|
|
UnrealEngine
| Tribes Vengeance Interview
|
Dreadnought |
09.11.2003 |
text (short) Auf Gamer's Pulse wurden Ed Orman, der Lead Designer und Tony Oakden, der Producer bei Irrational Games für euch interviewed. Natürlich stand kein geringeres Spiel als Tribes III: Vengeance im Mittelpunkt des Gesprächs.quote: GP: How far along into the development cycle is the title currently?
TO: We are about two thirds of the way through development. We are almost at the stage where we have all the missions for the single player campaign in first pass form and all the core gameplay systems are in place. All that remains is to mix all the ingredients up to make a fun game! That?s easier said than done but we?ve left a lot of time at the end of the schedule for balancing and play testing so we expect the game to kick ass by the time it ships. Multiplayer is actually further on than single player as we do not have to wait for the AI to be complete before testing can begin. |
[ back to the news ] |
related links:
zum Interview |
comments |
|
|
comment error
|
|
you have to be registered and loged in to write comments. if you lost your password click here.
|
|