[ 15 / 25 users online ] - Mittwoch, 30. März 2016 - 16:19 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
16.08: Gears of War News...
16.08: RO: Update Details u...
05.08: UT 2007 auf PS3 mit ...
13.07: Gears of War für den...
06.07: Neuer Bioshock Trail...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

articles 
 » Berichte
 » Interviews
 » Kommentare
 » Previews
 » Reviews
 » Tests

FAQ 
 » unrealx.de

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

image gallery 
 » unrealx.de

filewizard 
 » fileBASE
 » Tools
 » UEngine-Games
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT2003Camp
 » UT2004

links 
 » UEngine
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT 2004

staff 
 » impressum
 » datenschutz
 » contact

 


 news

UnrealEngine  XIII Q&A   Doomh 12.09.2002
text (short)
Computer and Video Games und The Electric Playground haben eine Q&A mit Gamedesigner Vincent Brajdic und Producer Julien Bares zum kommenden Game XIII gepostet:

quote:
The visual style is very unique for an FPS - is it based on the look of the comic?

Brajdic: Not exactly. XIII is a very serious comic, very mature. The look of the game is more fun, cartoonier like TV. We've used the cel-shaded effect firstly to be different from other FPSs and secondly, because it's based on a comic book.

Den Rest gibt es bei Computer and Video Games und The Electric Playground

text (long)
quote:
Are you concerned that the cel-shaded look will put off hardened FPS fans?

Brajdic: In fact, it's the first Ubi Soft FPS made in France, so that was an impetus for us to do things differently. We don't have the experience of Quake and Doom, so we thought it would be a good idea to do something different and to make sure people will recognise the product. It's true that some people won't like it, but we think more people will like it.

-----

BJ: The game is a combination of action and stealth, what are some of the cool sneaky things you can do?

JB: You can use what we call the sixth sense or the instinct; while sneaking, you can "see through" walls, you know where the enemies are thanks to some text appearing on-screen, this is like a radar in a way. Another fun thing is sneakily advancing towards an enemy and taking him as a hostage.

BJ: Is the stealth aspect required to complete the game, or can you shoot your way out of trouble?

JB: In most of the missions we give you the choice, if you'd rather go for pure adrenaline you can, but you have to know it is going to be very difficult and very tough. In only two phases of the game pure stealth is required.


[ back to the news ]
related links:
  • Computer and Video Games
  • The Electric Playground
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.