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UnrealEngine
| Tribes: Vengeance Designer Diary
|
Dreadnought |
23.07.2003 |
text (short) PC:IGN.com hat dem Tribes III Spiele-Designer Jonathan Pelling über die Schulter geschaut. Dabei wird vor allem das Designen des Singleplayer-Modus beschrieben.quote: First up, thanks for reading this instalment of the Tribes: Vengeance developer diaries. My name is Jonathan Pelling and I am part of the design team at Irrational Games, Canberra Studio. I was part of the art and level design team on Freedom Force, and I've been building levels in Unreal for Tribes: Vengeance since the beginning of the project. In this diary I'll talk a bit about what we are doing from a single-player level design perspective to make sure you'll still know you're playing Tribes, and not just yet another first person shooter. |
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