Es gibt mal wieder eine News vom Meisterdied. Ion Storm's Randy Smith hat thief-thecircle.com's Fragen zu Thief 3 beantwortet.
Is the mantling going to be like it is in Unreal 2? Or will it be anything reminiscent of the mantling we're used to from Thief/Thief II... where you really feel like you are pulling yourself up?
Randy: The mantling in this Thief is more like that in T/T2. We started with Unreal code, but we've revised everything that needed revision to make this the game it needed to be.
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zum InterviewQuelle BU.com