[ 15 / 25 users online ] - Mittwoch, 30. März 2016 - 16:18 
unrealEXTREME.de
» Home / Startseite
» Alte Startseite
» Forum
 
» Misc. / UX-Base
» Clans/Szene
» Unreal
» Unreal Tournament
» Unreal Tournament 2003
» Unreal Tournament 2004
» Unreal 2
» America's Army
» Devastation
» DukeNukem Forever
» Deus Ex 1/2
» Men of Valor
» Rune
» RS: Raven Shield
» Splinter Cell
» Tribes 3: Vengeance
» Tactical Operations
» XIII
 
login
    username:
    
    password:
    
 
    
 
lost password ?
register ?


latest news 
16.08: Gears of War News...
16.08: RO: Update Details u...
05.08: UT 2007 auf PS3 mit ...
13.07: Gears of War für den...
06.07: Neuer Bioshock Trail...

vote 

there is currently no vote running...

Werbung 


Partner 

unrealLegacy.de - Unreal Tournament 3 und mehr...



wayFINDER.de - Das SpieleSeitenVerzeichnis von Gamern fuer Gamer...

TO-Nation.de/com...



Bungie.de - Halo Universe

OpenLeague.de


Link us ;)) 

unrealEXTREME.de



 
news 
 » news
 » archive

articles 
 » Berichte
 » Interviews
 » Kommentare
 » Previews
 » Reviews
 » Tests

FAQ 
 » unrealx.de

community 
 » clanList
 » forum
 » guestbook
 » userlist
 » server

gallery 
 » overview
 » statistics

image gallery 
 » unrealx.de

filewizard 
 » fileBASE
 » Tools
 » UEngine-Games
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT2003Camp
 » UT2004

links 
 » UEngine
 » Unreal II
 » Unreal Tournament
 » UT 2003
 » UT 2004

staff 
 » impressum
 » datenschutz
 » contact

 


 news

UnrealEngine  Black9 Interview   lara 02.06.2003
text (short)
Nun hat auch HomeLAN Fed ein Interview zum kommenden Unreal Engine Game Black9. Denn in einen Chat stand ihnen Taldren's Erik Bethke Rede und Antwort. Unter SHOW MORE findet ihr auch hier einen kleinen Auszug.

text (long)
quote:
HomeLAN - What multiplayer elements will be available in Black9?

Erik Bethke - Coop mission based gameplay is a big part of the Black9. We are also huge Battlefield 1942, Day of Defeat and Counterstrike fans so these three are very influential on how we want to make the multiplayer experience feel. We have this idea for Black9 multiplayer parties where people host a session and people join and instead of just switching maps between victories have people return to the headquarters to use their skill points and pump up their characters and jump back into the next mission. Our MP maps have a strong emphasize on the context of the mission with MP mission goals such as steal this, protect this base, assault that base, kidnap this scientist, and so on ? but with also the command point like mechanic found in 1942 in a lot of our maps.


[ back to the news ]
related links:
  • zum Interview
  • comments


     comment error

    you have to be registered and loged in to write comments. if you lost your password click here.