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UnrealEngine  Devastation Interview   lara 22.01.2003
text (short)
Und wieder mal war es Vic DeLeon, seines Zeichens Sr. Producer bei Digitalo, der Gameguru Mania zum kommenden UnrealEngine-Shooter Devastatio Rede und Antwort stand. Einen kleinen Auszug des Interviews findet ihr auch hier bei uns unter SHOW MORE.

text (long)
GGMania: What kind of game is Devastation? What were the main objectives you wanted to achieve in regards to content and gameplay? What has happened in the backstory before the game begins, and what is the main plot or storyline within the game itself?

Devastation is a dark and moody, realistically styled sci-fi first person shooter that focuses on team combat. It throws you into this really messed up version of Earth seventy-two years from now, where you and your NPC teammates go up against the menacing forces of an evil empire and mega-corporations. The main objectives are simple, expand your team and get more people on your side, divert the enemy in any way you can and with all your tools and weapons, and uncover the nature of the shadow government?s dark agenda and try to expose the conspiracy to anyone who will listen. It?s a very pessimistic and cynical view of the world, and you?ll be able to play it online with all your favorite gametypes plus a new type called Territories. The game also has two very different game settings- arcade and simulation, and they let you experience the game in two very different ways.

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