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 news

Mods  Strike Force 1.80 Alpha Test   lara 01.12.2002
text (short)
Vom Mod Strike Force ist eine 1.80 Alpha Test Version veröffentlicht worden. So erhofft man sich möglichst viel Feedback für die endgültige Version 1.80. Diese Testversion ist übrigends 80,5 MB gross. Eine ausführliche Liste an Verbesserungen und Bugfixes vorhanden, ihr findet sie unter show more.

text (long)
quote:
1.80 CHANGES
- menu pops up once SF is loaded
- strikeforce.ini has several changes for better performance
- new opengl drivers included (so everything wont be so dark)
- aksilenced and new ak put back in game
- Socom put back in game
-mp5sd shooting point adjusted
-mp5sd shooting rate slightly increased
-aimdot can be adjusted for size and color
-m203 adjusted to match ROF of M4 but has worse accuracy because it's heavier
-flash on steyr should be gone
-Reloadsounds should now work on all Weapons.
-Falling damage modified
-Weapon damage modified
-G36 (stretch) in inv fixed
-Nade problems (stretch) in inv fixed
-Fixed map "After the Fall" new spawn points and cookies
-Removed Ghost Cam
- Walking|jump back, but it cant be used to override Pulse limit
- Damage is not affected by bHardcoremode any more
- Fixed cheat where you could enter "console commands" and adjust online specs
- Flash nades last longer & have higher radius
- Wall hit effect reduced in size
- Bullets have smoke again
- Wall hits have new spark effect
- Bulletholes smaller
- Smoke smaller after Wallhit
- Scope does more wobble. Wobbles faster if moving
- Shotgun shoots slower now
- Jumpdelay out, may the Pulsesystem safe
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Widowmaker shoots a little slower
- mac 10 toned down
- fixed the widowmaker 2x zoom on start
- Worked on smoke grenades
- changed locational Damage :
Headshot : sniper only
Torsoshot: normal damage (Sniper 1shot kill)
Arms : 50% Damage (Sniper takes 2 shots)
Legs : 40% Damage (Sniper takes 2 shots) Speed is a little affected the less legs you have the slower you get)
- increased Flashbang effects
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Size of aimdot changeable via slider in Options (ripped from IR2)
- Go into aim mode while firing
Changed Characterstats :
- Xin and JimLee have 85 HP and 260 GroundSpeed
- Crusader and MrAnarchy have 115 HP and 220 Groundspeed
- all other 100 HP and 245 Groundspeed
- Heartbeat should be going down a littler faster while resting (about 2 BPM every 2 secs)
- no static vertical recoil anymore. Added little Random effect so that norecoil keybind isnt that effective anymore
- Updated weaponstats. Perhaps they are now too low as they are 50% less damage due to the bhardcoremode Bugfix
- Inventory should reopen now if closed by error (as long as equipmenttime is running)
- Increased Jump Impact so fewer jumps.
- G36 accuracy fixed.
- Muzzle flash textures reduced in size
- Players now GIB when killed by grenade or claymore
- Fixed Crusader to have 115 Health.
- Fixed Scopewobble issue on G36
- Fixed the overpowered DE (hopefully)
- Terrormodels shouldnt glow any more in the dark
- Headshotzone fixed on sniper. Torso was also instantdeath
- Changed Widowmakermuzzleflash and firingrate
- Fixed Falling- and Stomping damage which was messed up due to hardcoremode now being switched off
- Tracerfire should be back in
- Grenades no longer disappear into walls
- Remove muzzle flash from MAC10, it has a silencer and they dont have muzzle flashes
- Crusader should start with silver M4, not black M4
- TK penalty greater - if you TK two (2) people you die


[ back to the news ]
related links:
  • Strike Force 1.80 Alpha Test
  • Quelle PlanetUnreal.com
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