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UnrealEngine
| Neue RavenShield und Splinter Cell Previews
|
JeDiDrAko |
25.08.2002 |
text (short) Nachdem im Moment 2 der 3 in der Arbeit befindlichen Tom Clancy Spiele die Unreal Engine benutzen, hat sich HomelanFed daran gemacht, alle 3 einmal einem Blick zu unterwerfen.
Diese 3 Spiele sind "Raven Shield", "Splinter Cell" und "Ghost Recon (XBoX-Port)".
Wenn auch nur eines dieser 3 Spiele interessiert, sollte mal einen kurzen Blick riskieren.
Außerdem gibt es unter show more einen kleinen Auszug des Textes.
text (long) The game we got to check out most extensively was Rainbow Six: Raven Shield, which is being developed by the Ubi Soft development team at Montreal. For fans of the long running tactical shooter series, the third major Rainbow Six title will be a major improvement in the graphics department due to the use of Epic?s Unreal engine. In playing a couple of the multiplayer levels we saw a lot of cool graphical details such as nicely drawn level textures, detailed weapon models, and high polygon characters. The build we got to play with was running on an ATI Radeon graphics board and Sean McCann, the game?s brand manager at Ubi Soft, pointed out the smoothness of the character models due to Raven Shield?s support of ATI?s TruForm technology.
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related links:
Zu dem Preview BeyondUnreal |
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