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Mods  Neues bei Nights Edge   Doomh 04.07.2002
text (short)
Auf der Nights Edge Homepage ist zu lesen , dass gerade an neuen Features für die kommende Version 1.2 gearbeitet wird ( zum Beispiel kybernetische Implantate ) und das es keine Version für UT 2003 geben wird.

text (long)
I've had a number of people ask me about the possibility of porting Night's Edge to Unreal Tournament 2003 (I guess you could say it's become a frequently asked question at this point). As I've said in my review of the UT2003 mod summit, I think that UT2003 will be an amazing mod development platform. However, I do not plan to port Night's Edge to it. Mainly it has to do with the fact that almost none of our work can really be ported. Our weapon models use the old, unsupported vertex animation (commonly leading to problems during conversion), the hierarchy of the code has changed significantly because the backwards compatibility with Unreal is gone, and the maps will really be out of place in UT2003 with its new focus on static meshes (assuming they can even be played without any kind of modification). In effect, we'd be starting over and at this point in the mod, I'm not ready to do that.

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