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UnrealEngine  Devastation&XIII Q&A bzw. Screenies   lara 08.08.2002
text (short)
XIIIHeute gibt es auch mal wieder was zu den UnrealEngine Games Devastation und XIII. Zu Devastation hat HomeLan Fed ein Interview veröffentlicht (Auszug unter show more] und zu XIII gibt es bei WorthPlaying 12 Screenshots.

text (long)
HomeLAN - What are some of your favorite aspects of Devastation?

Barry Gibbs - Bottom line: our ?Territories? gametype, which is dangerously addicting.

The object physics are amazing too, and I could spend hours running around the maps kicking the garbage (I sure hope someone makes a kick the can mod, or an urban soccer mod). The rag-doll physics are so good that I go back and replay specific areas of the game just to watch the different rag-doll effects, and how they really bring a whole new element to the game. The level design is deep, and the maps have a raw beauty and demand player exploration. The characters in the game are like no others, very new and original.

HomeLAN - What can you tell us about the game's current status?

Barry Gibbs - The current status of the game is healthy.

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related links:
  • Devastation Interview
  • XIII Screenies
  • Quelle BeyondUnreal.com
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