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UnrealEngine
| Devastation&XIII Q&A bzw. Screenies
|
lara |
08.08.2002 |
text (short) Heute gibt es auch mal wieder was zu den UnrealEngine Games Devastation und XIII. Zu Devastation hat HomeLan Fed ein Interview veröffentlicht (Auszug unter show more] und zu XIII gibt es bei WorthPlaying 12 Screenshots.
text (long)
quote: HomeLAN - What are some of your favorite aspects of Devastation?
Barry Gibbs - Bottom line: our ?Territories? gametype, which is dangerously addicting.
The object physics are amazing too, and I could spend hours running around the maps kicking the garbage (I sure hope someone makes a kick the can mod, or an urban soccer mod). The rag-doll physics are so good that I go back and replay specific areas of the game just to watch the different rag-doll effects, and how they really bring a whole new element to the game. The level design is deep, and the maps have a raw beauty and demand player exploration. The characters in the game are like no others, very new and original.
HomeLAN - What can you tell us about the game's current status?
Barry Gibbs - The current status of the game is healthy. |
[ back to the news ] |
related links:
Devastation Interview XIII ScreeniesQuelle BeyondUnreal.com |
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