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 news

UnrealEngine  Interview zum Y-Project   Dreadnought 27.07.2002
text (short)
Die englischsprachige Site Loaded Inc hat ein Interview mit Ingo Horn (Westka Interactive) über deren kommendes Y-Project geführt...
quote:
In the game, there are different varieties of insects that a player will encounter? How do these insects vary (e.g. different sizes, speed, attack modes, defense modes, etc.)?

Now, by giving you an in-depth answer to that very question I?d spoil an important aspect of the game for many prospective players. Let?s just say the insects will behave and interact like insects. We think there?s no point in using insects like any other creature. Once you make the decision to have giant insects as your main enemies, you will have to deal with many graphical and technical challenges. The Unreal engine is a great tool, but it will only help you so far. It?s a lot of work, but I think when you look at the result, it makes it all worthwhile.


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