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UT2k3
| Mark Rein zu den Texturen in UT2003
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lara |
19.07.2002 |
text (short) Mark Rein hat sich im offiziellen Forum wieder zu Wort gemeldet. Dieses mal hat er sich zum Thema Texturen geäussert.
quote: All the current crop of high-end video cards support DirectX texture compression - a close cousin to S3TC - so yes we will have a bunch of high res textures and a bunch of detail textures on various surfaces - maybe not quite as nuts as the S3TC textures that S3 (let's not forget we have 30+ character meshes all with multiple skins that could show up in a level so we have to leave room in memory for them plus all the static meshes have skins, the weapons are more detailed etc.) did specially for UT but still pretty high res. Obviously we can't go too nuts because UT2003 already consumes a TON of graphical data and we went too nuts we'd run out of room in your video cards and be swapping all the time with slight delays and pauses to catch up. Unreal 1 had problems with this occasionally when you didn't have enough RAM or video RAM but we've been more careful with memory usage since those days and we've put in a several more settings for texture detail into UT2003 to accomodate a wide range of cards. Those 128Mb memory cards will be put to good use. I'm sure we'll see mod makers who go absolutely crazy with high res textures, the engine can certainly handle them if you've got the hardware to play them on. |
text (long)
quote: Very few of the screen shots previously released (especially those illegal ones because those builds had NO detail textures in them) show surfaces with detail textures. Creating and applying those detail textures are some of the things we're doing now in the "finishing touches" phase of the project.
BTW, are you good enough to get a LUDICROUS KILL We've been doing a bunch of sound recording lately and you guys are in for some really cool surprises when you see the final game. |
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