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| Maxed Out Media-Update
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Dreadnought |
01.06.2003 |
text (short) Die Matrix Total Conversion Maxed Out für UT2003 nimmt langsam Gestalt an. Vor allem die Implentierung der Bullettime bzw. der Bulletrials sieht schon richtig super aus, wie ihr dem Screenshot entnehmen könnt.
Weiterhin sucht das Team Unterstützung, und zwar:quote:
- Animator - Mainly weapons
- Weapon modeler - It's the best if you know how to unwrap to
- Unwrapper - Mainly for unwrapping weapon models
- Mapper (2)
- Modeler - For static meshes
- Skinner (2) - Both player and weapon skinners are needed
- Texture Artist - Making textures for maps
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