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 news

Mods  Chaos UT2: Evolution IR14   Dreadnought 01.06.2003
text (short)
Chaos UT2: Evolution - Chaos Sniper RifleDas Chaos UT2: Evolution - Team hat mit dem Testen der IR14 begonnen. Das Changelog der aktuellen Version 0.71 findet ihr unter <show more>.
Links seht ihr indes das neue Model des Chaos Sniper Rifle.




text (long)
quote:
    Version 0.71
  • Fixed bot grapple so they dont get stuck!!!!!! - [Jb]
  • Added the subclasses of Grenads/bow with the alt ammo types so they could be placed on the xWeaponBase actors - [Jb]
  • Added Spa's models for Proxy ammo, claw, ect - [Jb]
  • Resized ProxyAmmoPickup to match Claw ammo chamber - [Gasman]
  • Changed JumpBoot Pickups so you can only have one at a time - [Jb]
  • Add Spa and its23skidu's 1st person models for Ripper and Bow - [Jb]
  • Added Spa's 3rd person models to attachmen and pickup classed for the xbows with the different ammo - [Jb]
  • Added Sniperbullet and RPB pickup class for sniper rifle, so if you throw the sniper rifle it will show you visual whats loaded - [Gasman]
  • Changed the ChaosWeaponOption on xbow to set it to either charged or multi for its alt fire - [Jb]
  • Changed so that the proper meshshows when you change ammo typos on xbow - [Jb]
  • Updated Crossbow to load proper 1st views depending on ammo types - [Jb]
  • Tweaked both bow/nades to give a 'reloading' animation - [Jb]
  • Fixed some issues with not firing when your fully loaded with xbow in both of its alt fire modes - [Jb]
  • Fixed issue with the charge bar not showing proper charge/ammoload for xbow - [Jb]
  • Increased damaged arrows do by 0.5 - [Jb]
  • Fixed issue of trying to play the fly animation in the altripperblade - [Jb]
  • Tweaked Sniper Bullets to be more efficent in finding head shots - [Jb]
  • Used same tweak in Ripper and Arrows - [Jb]
  • Created a KotH logo for the KotH scoreboard - [JeT]
  • Added web admin options for KOTH configuration - [Wormbo]
  • Added 2 more user submitted logos for spray painting - [JeT]
  • Tweaked instant hit damage to 25 on instant_napalm & instant_poison nades - [Gasman]
  • Added in spa's New Nade 1st and 1st for Claw w/mines loaded - [Jb]
  • Added in spa's static mesh for Claw w/mines loaded - [Jb]
  • Fixed tombstones not staying on ground - [Jb]
  • Major update to all Ammo Change weapons - [Jb]
  • Added in Dummy CUT_RPB for mappers - [Jb]
  • Added in tweaked for the Claw, Sniper, Crossbow and NadeLauncher for Different ammo pickups - [Jb]
  • Rescaled ERDW_Attachment & CUTTER_Attachment to a smaller size in 3rd view - [Gasman]
  • Slowed Proxy fire down to 1.0 - [Gasman]
  • Added Spa's Cutter Blade hit wall sparks and his tweaks to buring players - [Jb]
  • Added some intial guess at spawn Probabilites for our mulitAmmo Classes - [Jb]
  • Tweak change skins function in nade launcher - [Jb]
  • Tweaked flyby sounds in: CUTTER blade, Sniperrifle Bullet, Flaming, Exp, Reg and Poison arrows. - [Gasman]
  • CUTTER Chunks now have a random spin to them - [Jb]
  • Changed some ripper blade damages to fit what spa wanted more. Still needs tweaking however - [JeT]
  • Fixed issues with alt fire modes of Xbow (not swtiching to another weapon when all ammo had been used, ect) - [Jb]
  • Massive optimizations to the nade fire classes and the nades themselves to make things more efficent - [Jb]
  • Same tweaked applied to crossbow fire classes - [Jb]
  • Fixed network animations so they play correctly on ammo change -[Jb]
  • Tweaked Kick so that you now get more distance out of it. Still needs input from team - [Gasman]
  • Used AminNotifies to better sync the changeammo animations on Xbow, nade and claw2 - [Jb]
  • Fixed issue where you had to double tap ChangeAmmo on Nade launcher to get it to change - [Jb]
  • Fixed issue with the items with multi-ammo would not auto change when one type ran out - [Jb]
  • Fixed occasional runaway loop in VortexProj.HasGravbelt() - [Wormbo]
  • Fixed instigator for fire/poison kills - [Wormbo]
  • Fixed (Dual)LaserTripMine rotation (and lasers) - [Wormbo]
  • Code complete for IR 14 - [Jb]


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