text (short) BeyondUnreal.com hat ein Interview mit Dekel Paz der Duty Calls Mod geführt. Ihr erfahrt viel über GamePlay und Technik der Taktik-Mod.
quote: What is this stuff about physics for realism?
As I said, our main target, as a development team, is to create a game with many posibilities, so each time you play it, the expirience will be different. One of our ways to do so, is to give the player a lot of interaction with his environment, through the UT2003's Karma physics engine. When you shoot a door, it will open. Breaking a light bulb will couse the lights to go off. Blowing a wall will cause a permanent hole, and will send parts flying. Those are just a bit examples of the use of physics. |
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