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UnrealEngine
| Pixo Software Renderer für UT2003 released
|
pyro |
20.05.2003 |
text (short) Daniel Vogel von Epic Games hat die erste Version des RAD Pixomatic Software Renderer für UT2003 herrausgebracht, welcher für die Verwendung mit starker CPU und schwacher Grafik Karte entwickelt wurde.
Den Renderer, Details sowie Instalationshinweise gibts auf der Unreal Technology Page.
text (long)
quote: Unzipping it into the UT2003/System directory and adding the following section to your UT2003.ini file
[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True
should then allow you to select it by modifying your UT2003.ini file as follows.
RenderDevice=PixoDrv.PixoRenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
Keep in mind to lower your resolution to maybe 320x240 or 512x384 in case you have a slow CPU. You can do this from the console by typing "setres 320x240" or "setres 512x384" respectively. |
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related links:
Unreal Technologie PageDownload |
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