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 news

Mods  Overload Build 111 RELEASED!   maverick 22.03.2003
text (short)
Highlights der neuen Version sind eine brandneue Map: OVL-Haunted, sowie vollständiger Bot-Support und noch mehr einstellbare Optionen. (Natürlich wurden auch bekannte Bugs gefixed)... Unter "show more" gibts das vollständige Changelog.

text (long)
quote:
OVERLOAD VERSION 111 CHANGELOG

- New Map: OVL-Haunted by CaSCaDe.
- HUD Icons over the Overload Logo in the HUD (S) = Shields Up, (!) = Goal Critical.
- Command line parameters no longer prefixed with 'p'.
- Added countdown when goal shield time is 5 or less.
- Bot support implemented! Hurrah! Bots will now defend and heal their own goal, and attack the enemy goal.
- Added announcement "that was a close match" when winning team score is one greater than losing team score.
- Changed the way QuadJump is handled -- now enabled by default, using the Parameter QuadJump accepting values 1 for yes and -1 for no. INI Variable: QuadJump (boolean).
- Fixed bug where goal could be Overloaded twice in a short space of time (particularly apparent in Excessive).
- Fixed bug where goal could be damaged (but not re-overloaded) if destroyed within ten seconds of a new round starting.
- Fixed bug where defenders could take credit for goal destruction.
- Goal shields duration is now configurable via the rules tab, or via the parameter ShieldTime. INI Variable: ShieldTime.
- Fixed invisible jump pads bug in OVL-Trioxide.
- Increased strength of base jump pads in OVL-Trioxide and added antiportals.
- Amp/goal multiplier increased to 1.3 from 1.2.
- Configurable Friendly-Fire heal variable. Control how much health friendly fire regenerates using the parameter Heal or the INI Variable 'Heal'. This is a multiplier, set to 1.0 by default (use -1 to disable healing of own goal).
- Easter egg now works .
- Fixed accessed nones when summoning debris after goal explodes.
- OverloadGame now a subclass of xBombingRun.
- Fixed several other minor bugs.


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