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Mods
| Deathball 1.6 erschienen
|
JeDiDrAko |
08.03.2003 |
text (short) Wie zu erwarten war, wurde heute Nacht Deathball in der Version 1.6 veröffentlicht.
Mit dabei sind Bugfixes, neue Features wie z. B. den "Sprint"-Button und jede Menge Gameplayänderungen.
Was genau geändert wurde gibt es- wie immer- unter show more
text (long) V1.6
Gameplay:
-This is very advanced, only for pr0s: Sprinting (by default turned off) added. Use the "walk" button to sprint. In the lower left corner of your hud is a stamina bar, showing how much sprint power you have left. It's always recharging when you are not sprinting. You cannot jump during a sprint (could be abused in an awful way). Jumping also substracts from your stamina. You can still jump with 0 stamina, but you cannot sprint any longer.
-Ball does NOT any longer curve after it bounced off of the wall or after it was volleyed.
-Dead ball (not moving) is now not owned by a team anymore.
-Volleyradii: 290 for friendly ball (same as 1.5), 260 for enemy ball (was 290 in 1.5 but the result was a big spammage)
-Keeper Volley latency lowered from 1.2s to 0.6s
-Keeper Volley radius lowered from 290 to 200
-LAG gone? TNSe:"everything looks a bit smoother now after I found the bug epic added :x"
Other:
-Charge up sound radius lowered to 75%
-Score limit working again (can be blamed on epic and their last patch according to our coders)
-Banana is now an option (off by default)
-Ball no more rotating "like a madman on crack"
Maps:
-Cube now has detail settings. Choose "Normal detail" in your Settings/Details to get a low polycount.
"High detail" will get you all (less than the previous version tho).
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related links:
Deathball.netDownload .exe-Version |
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