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 news

Mods  HaloUT PR 1.75 ist da!   Dreadnought 09.02.2005
text (short)
Ja, zu einem der derzeit heißesten Mods wurde eine neue Version veröffentlicht! Project Torlan ist mit den Arbeiten an der HaloUT Public Release 1.75 endlich fertig!
Angepasste GameModi, Maps, Models, Waffen, Fahrzeuge und vieles mehr, aber lest selbst:
quote:
- 65 Models/Skins by EE, Xabora, Slaughter, UbH, Qx9, and Klasnic all with team colors
- Brand New Species code for all species - MC (Subspecies for FMCs as well), AI, Marine, Flood (2 subspecies), Elite, Hunter, Grunt, Jackal
- Weapons - AR, Pistol, and Plasma Rifle
- Vehicles - Banshee, Ghost, Warthog MG, Warthog RL, Warthog SPX (Custom made) all with Team colors
- Maps - DM-HUT-Derelict EE Edition, DM-HUT-Prisoner, DM-HUT-Crossfire, CTF-HUT-Crossfire
- Voicepacks - FMC, Marines, Cortana
- Gametypes - HaloUT Flood Invasion with ALL flood forms (except the Juggernaut and Keyes) and custom pickups
- Mutators - HaloUT [utstyle], HaloUT [pistol arena], HaloUT [halostyle], HaloUT Ghost, HaloUT Banshee, HaloUT Warthog MG, RL, and SPX, HaloUT Jump, Shoulder Lights (by Porkmanii a separate mutator for Team colors)

Die Änderungen (die Liste ist riesig!) gegenüber der PR 1.5 gibts unter <show more>.
Der Download beläuft sich derzeit auf 164 (.rar-File) bzw. 200MB (.zip-File).
Derzeit ist offiziell nur FileFront als Downloadmirror verfügbar... aber das wird sich schnell ändern .
*UPDATE*
Neue Mirrors verfügbar!

text (long)
quote:
VI - Changelist:

New for release P1.75

So many tweaks I can't list them all ... we've rebuilt Derelict for example and many many of other improvements and changes ... here are just some of them.

The WH has seen so many enhancements I can't even list them all ... there is still work to be done but many issues have been completely resolved. Among them are the handling and the improved bot behavior. They make great use of these vehicles. Also to further differentiate our vehicles from others out there we've made all new skins for them as well as changed things like the type of rockets for the WH RL and ....

- Added team colors
- Changed sound of MG turret to the UT2K4 Minigun temporarily as suggested by Magnum
- Added option to disable team colors in the mutator

- Added team colors
- Changed Rockets to the Levi rockets temporarily until the HaloUT RL as suggested by Magnum
- Rockets are half the rate of speed of regular Levi rockets to reduce spamming and other tweaks to improve performance
- Added option to disable team colors in the mutator

Halo Banshee v6.4
Compiled by porkmanii
===========================================

Changes:

- Decreased radius of fuel rod projectile (from 600 to 300)
- Changed damage type of fuel rod projectile so it shows up correctly in death messages and stats

Halo Banshee v6.35
Compiled by porkmanii
===========================================

Changes:

- Banshee hatch should no longer open when the driver can't exit
- Removed splash damage from plasma projectiles

Halo Banshee v6.3
Compiled by porkmanii
===========================================

Changes:

- Implemented improved skins (thanks to EvilEngine for the purple skin which also acted as a guide for the Team skins)

Notes:

- HaloUTBanshee.utx contains the purple Banshee skin (Shader) and some textures used by the Banshee and Ghost skins.
- The team skins (Shaders) are embedded into the u file.
- The Banshee still uses textures from BansheeTextures.utx for the team skins, so that is still required.

Halo Banshee v6.25
Compiled by porkmanii
===========================================

Changes:

- Changed name of vehicle from "Banshee" to "HaloUT Banshee"
- Changed damage types so Banshee shows up in stats and death messages properly

Halo Banshee v6.2
Compiled by porkmanii
===========================================

Changes:

- Fixed No Team Colors option (wasn't working)
- It is now possible to fire alt fire while firing primary fire
- Alt fire no longer alternates between firing on the left side and firing on the right side

Notes:
- If primary fire is pressed -after- alternate fire, the Banshee does not continue to fire Feulrods.. yet.

Halo Banshee v6.15
Compiled by porkmanii
===========================================

Changes:

- Add option for allowing/disallowing strafing in the Banshee

HaloUT Banshee v6.1
Changes by Magnum Jan 6, 2005

- Limited Plasma Gun Firing Arc to about 150 Deg.

- Removed the Ability to Strafe

- Decreased Plasma Fire Rate to 0.175 from 0.3 delay

- Increase Alt Fire delay from 3 to 4

- Increased DrawScale to 1.200000 from 1.000000

- Various Handling Changes, see the .uc //notes

HaloBanshee v6.0
changes by Magnum Jan 5, 2005

- Changed bot behavior to mimick bots flying the Raptor. ie) flying sober.

- Changed Health of Banshee to 800.

- Through testing, I think, "no avril" string was causing erratic flying behavior. This was removed.*

- Removed Driver from being drawn while piloting. no entering animation...

- Removed random movements of vehicle while in a hover with no player control inputs.

//===================================================
//Banshee Alpha 1
//Compiled by Magnum
//===================================================

Changes:

- Added Bot support for the Banshee (but they drive "drunk")


---->>>> HaloUT Ghost

Halo Ghost v6.1
Compiled by porkmanii
===========================================

Changes:

- Implemented improved skins (thanks to EvilEngine for the purple skin which also acted as a guide for the Team skins)

Notes:

- All of the Ghost skins (Shaders) use textures from HaloUTBanshee.utx, so that is required, in addition to

HaloUTGhostTex.utx.
- The team skins (Shaders) are embedded into the u file.
- The Ghost still uses textures from HaloGhostTex.utx for the team skins, so that is still required.

Halo Ghost v6.0
Compiled by porkmanii
===========================================

Changes:

- Added option for allowing/disallowing flag carrying on the Ghost
- Changed thruster offsets to be more logical


Halo Ghost
Unknown version number (GMT: 6:30 AM 5-Jan-05)
Compiled by porkmanii
===========================================

Changes:

- Changed damage types for Ghost so it shows up in stats and death messages properly (crushed, ran over, and shot with plasma)

Halo Ghost
Unknown version number (GMT: 11:00 AM 3-1-05)
Compiled by porkmanii
===========================================

Changes:

- Made dual-firing optional
- Increased fire rate by 25%
- Decreased hovering height from 128 to 100
- "Disable Team Colors" setting should now be client-side instead of having no effect for clients in network games

--->>> Weapons:

Changes for beta 6.7 by Exodus
*note these changes were made to better balance bot and human use of the Plasma Rifle and to take into account the fact that the PR has no overheat feature as of yet. Noone will be a PR whore anymore, and though still amazingly deadly, you now have a chance against someone who has this weapon.

Plasma Rifle (utstyle)
- Decreased the Damagetype value from 20 to 12
- Decreased starting ammo to 41
- Decreased ammo pickups to 41

Plasma Rifle (halostyle) new*
- Increased rate of fire from .2 to .1
- Decreased the Damagetype value from 20 to 7.5
- Decreased max ammo to 90
- Decreased starting ammo to 45
- Decreased ammo pickups to 15
- Made bFlaming False so now flames won't show up when a person gibs

Changes for beta 6.6 by exodus 1.23.2005:

Plasma Rifle
- Made a new subclass for the Plasma Rifle for Halostyle
- Changed the name of the Plasma Rifle to PR utstyle and now the subclassed PR is listed as the Plasma Rifle
- Increased Firing rate for new PR to .1 from .2
- Halved the Damage Type ... from 20 to 10

Changes for beta 6.4 by EvilEngine
-Fixed decal stay bug with AR and other weapons
-Removed the extra decal utx, as it wasnt needed.
As all textures are compiled into Haloweapons.ukx

Changes for beta 6.31 by porkmanii:

All weapons
- Changed AI rating code

Plasma Rifle
- Increased AIRating to 0.6 (from 0.5)
- Increased CurrentRating to match AIRating (was 0.4)

Changes for beta 6.3 by porkmanii:

Pistol (UT-style)
- Fixed online compatibility issue

Changes for beta 6.22 by porkmanii:

Assault Rifle (both styles)
- Increased fire rate (should now take 4.8 seconds to empty clip instead of 7.2)
- Increased spread from 0.03 to 0.1
- Halved imparted momentum (from 5000 down to 2500)

Pistol (both styles)
- Halved imparted momentum (from 1000 down to 500)

Changes for beta 6.21 by porkmanii:

HaloUT Weapons Mutator (both styles)
- Fixed Infinite Script Recursion bug (replacing AR ammo with AR ammo)

Changes for beta 6.2 by porkmanii:

HaloUT Weapons Mutator (both styles)
- Now replaces Sniper Rifles and UT Assault Rifles (on weapon bases)

HaloUT Pistols Mutator
- Added option to leave Link Guns in match

Changes for beta 6.1 by porkmanii:

Pistol and Assault Rifle (both styles)
- Fixed bullet decal/projector issue

All weapons
- Changed all weapon names so they are prefixed with "HaloUT" instead of just "Halo"

Notes:
- Halo_weapons now requires HaloUT_BulletMarks.utx, which contains the updated bullet decal textures

Changes for beta 6.0 by porkmanii:

Pistol (UT-style)
- Increased zoom sound volume from 0.3 to 1.0 (to equal the Halo-style Pistol's zoom sound)

Pistol (both styles)
- Increased zoom sound volume a further 25%

HaloUT Weapons mutator (both styles)
- Mine Layers are now replaced with Plasma Rifles
- Added option for leaving Link Guns in level

Notes:
- A previous version of the halo weapons gave the two styles of weapons different names (i.e. "Halo Assault Rifle" and "Halo Assault Rifle [utstyle]"), but I forgot to include this in the change log.




-----------------------------------------------------

Version P1.5
- New HUT MC & FMC EE Versions

This is the third version of MasterChief.
I fixed some UV bugs and skin weighting that annoyed me.
I also changed the textures, and even in the shaders added a self-illumination layer to help tone down Unreal's obnoxious lighting, so the model's texture won't look over white.


--------------------------------------------------------------------

- HaloUT Ghost - changelist:

- Changed name of mutator from "Ghost" to "HaloUT Ghost"
- Bug with Invisible mode fixed ... player and vehicle are invisible and visible at the same time always
- Bug with jumping out of an invisible Ghost and the Ghost staying invisible while the player turns invisible is fixed
- Made entry point easier
- Fixed alternating firing plasma cannons ... Ghost plasma cannons now fire simultaneously
- Fixed shadow not being directly under the Ghost; shadow being in front of Ghost at rest.
- Fixed hoverdust effect ... the Ghost uses electromagnetic technology so no dust effects should be present.
- Ghost firing speed halved (to take into account doubled projectiles)
- Ghost plasma projectile no longer does splash damage
- Changed name of mutator from "Ghost" to "HaloUT Ghost"
- Made the skins shinier
- Added option to mutator for disabling team colours
- Increased hover height slightly (115 to 12
- Cull distance revised

- HaloUT Banshee MP only version - changelist:

- Changed name of mutator from "Banshee" to "HaloUT Banshee"
- Made the skins shinier
- Added option to mutator for disabling team colours
- Removed the delay between firing one fire mode and firing the opposite fire mode (but you still can't fire both simultaneously)
- Decreased dual fire offset (the space between the right projectile and the left projectile) to closer match the positions of the guns
- Primary fire now fires two projectiles simultaneously (instead of one)
- Decreased (primary) firing speed to take into account doubled projectiles
- Increased Damage done by Fuel Rod cannons


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related links:
  • Download@FileFront
  • Download@BU.com
  • Download@eXtreme-Players
  • Download via BitTorrent
  • Project Torlan
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