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Allgemein
| UT2004 v3353 - Details
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Dreadnought |
08.02.2005 |
text (short) Wie auf BeyondUnreal zu lesen ist, wird gerade eifrig ein neuer Beta-Patch v3353 für UT2004 getestet.
Hier mal die List of Changes:
quote: General Gameplay:
- Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
- Improved getting out of water
- Fixed FaceClassic teleporter exploit
- The Cicada hud indicators should now show up in all game modes.
- Fixed SPMA causing damage at world origin.
.... |
Den Rest gibt es unter Show more.
text (long) Networking:
- Server performance improvements
- Cheating detection improvements, with shorter time for master server band detection
- Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
- Fixed potential garbage collection crash when changing levels during network games
- Improved caching of server data for when you can't connect to the master server.
- UTV updated (netspeed fix).
- Better Client->Server->MS Error Messages
quote: Engine:
- Improved level loading speed, especially on network clients
- Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed
Editor:
- Fix for importing static meshes
Menus:
- Model select page now properly selects the current char when you open it.
- Updated Korean localization |
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