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| Mods
| UTXMP Beta Patch 1a
|
Dreadnought |
02.01.2005 |
text (short) Für die Extended MultiPlayer-Umsetzung zu UT2004 ist ein Beta-Patch Version 1a veröffentlicht worden.
Die Liste aller Änderungen und Fixes findet ihr unter <show more>.
Download WinPatch (.exe, 28MB)@BU.com
Download MultiPlatformPatch/Server Update (.zip, 35MB)@BU.com
text (long)
quote: Since Public Beta 1
Code
Bug Fixes
* Mantling if there's a ceiling above player
* Mantling on BSP
* Accessed nones related to DrawCustomBeacon
* Accessed nones related to GetTeam
* Accessed nones related to TeamMessage
* Accessed nones related to AreSupplyPacksOnline
* Accessed nones related to AllowFire
* Don't draw driver's player name if in vehicle turret
* Possible fix for Ninja Enemy Team Members Spawning In The Wrong Base (tm)
* Possible fix for server lag spikes -- fixed UpdateDeployableCost accessed nones
* Possible fix for players moving around after game end
* Possible fix for Cloning Machines
* DefaultFemaleAnnouncerA.RedCritical error
* DefaultFemaleAnnouncerA.BlueCritical error
* XMPArtifact Timer() polling in net games -- artifacts return after 25s
* SetKillerController call on deployed XMPMineBase actors -- get points for destroying them
* Headshot implemented
* Errors related to vehicle_driving
* Vehicle stamina replenishment on ClientKDriverEnter
* 0.15s delay for Rocket Launcher AltFire lock
* ServerUse call by dead players
* Roundhouse Turret proxy removal while dead
* Bugs related to XMPScoreKeeper
* ServerChangeTeam call when rejoining game from spectating
* ServerChangeTeam call when switching team in state WaitingToDeploy
* NotifyDeployPointHacked call while player is alive
* No Vehicle turret fire when out of energy
* No Raptor boost effect when out of energy
* Force wall energy drainig for appropriate team
* Feature shutdown when below energy threshold
* 3rd person pawn animation for assault rifle
* Weapon fire spread calculation
* Endgame accessed none related to controller selection
* Resupply adds online weapons not already in inventory
* Phantom force walls
* Spectating HUD showing at odd times
* Possible fix for Team select menu staying on-screen
* Possible fix for Class select menu staying on-screen
* Rocket launcher paint sounds
* HUD opacity setting affecting concussion grenade whiteout
* Vehicle turret view tilting after prolonged firing
* Artifact particle effect display
* Manned turret explosions online
* Flamethrower effect while reloading
* Resupply
* NextWeapon/PrevWeapon selection through inventorygroup
Changes
* Login menu not displayed
* Kill messages XMP style -- Changed all DamageType classes
* Say/TeamSay messages XMP Style
* Reverted to UT2004 Team Beacons with longer range
* Time remaining countdown
* Removed UT2K4 end game annoucements
* MVP Screen on game end
* XMP EndGame announcements (energy, artifacts, timer)
* Show carrying artifact message
* Shotgun and AR spread calculated in spherical coordinates rather than rectangular
* Added XMP's Vehicular Manslaughter voice message
* Added XMP's MonsterKill voice message
* Tripmine triggers if laser HitLocation changes
* Increased range for Sniper Rifle
* Decreased range for Assault Rifle, Shotgun Primary, and Pistol
* Semiautomatic pistol, max firing rate 1 shot/0.2s
* Shortened tracer lifespan
* Support for custom crosshairs as in UT2004 (except for RocketLauncher)
* PreMatchWait and RespawnDelaySeconds options in game settings page
* AR altfire projectile flak spawns in a pentagram
* Vehicle entry radii adjusted.
* "Get in the vehicle!" voice message on AltFire in vehicle
* Removed regular HUD for spectators
* Added UT2004 spectating HUD for spectators
* Location on HUD shows location of deploypoint currently being viewed instead of the location of locked deploypoint
* Location via XMPLandmark updated from server and stored to GRI
* PreMatchWait
* Residual momentum from concussion blast
* Keltare's XMP Crosshair pack integrated -- original crosshairs by Legend Ent
* Defaulted all weapons to XMP crosshairs
* Weapon settings stored in UTXMPUser.ini instead of UTXMP.ini
* Show artifact carrier on radar if camping
* XMP sound for Say message
* XMP sound for TeamSay messages
* XMP sound for Juggernaut projectile explosion
* XMP sound for mine explosion
* XMP sound for vehicle explosion
* Notify sound for energy status messages
* Automatically bind several UT:XMP specific aliases to their default keys if not bound.
* Vehicle and Manned Turret rotation rate constraints
* Random class selection for bots
* Techs can pick up more than default number of deployables
* Reduced Raptor wheel friction while braking
Maps
XMP-Rampant
* Proper tags for TeamMesh Actors
* Minor pathnode connections
* Terrain visibility in Artifact Bases
XMP-CrashFlight
* Blocking Volumes added to 'Green Wing' StaticMesh on Red Artifact Base
XMP-Alcazar
* Minor Pathnode connections
* Proper collision for 'Spire' StaticMesh added
* DamageCausing Volume removed from clouds
* JumpPads in tubes instead of physics volume
* Increase in terminal velocity for proper JumpPad operation
XMP-NaKoja
* Terrain visibility in Generator rooms
* Forced paths on U2JumpPad to PathNodes for bot usage
Proper collision for 'Rock' StaticMeshes added. Affects maps
* XMP-MurkyWoods
* XMP-ValleyOfApes
* XMP-Wonderwoods |
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related links:
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