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 news

Mutators  UT2004RPG 2.0   lara 19.10.2004
text (short)
Mysterial hat ein Update seines "Rollenspiel" UT2004RPG Mutators veröffentlicht. Wer wissen möchte welche Änderungen diese Version mit sich bringt sollte auf SHOW MORE klicken.

text (long)
quote:
Changes from v1.2
-Fixed Cautiousness self-healing exploits
-Fixed Max Ammo stat when magic weapons are turned off
-Fixed Speed Switcher ability when magic weapons are turned off
-Fixed bots getting listed as the highest level player when Fake Bot Levels is on
-Capped bot levels generated in Fake Bot Levels mode to a maximum of 25 levels above the lowest level player
-Fixed Ultima not giving EXP for kills if its owner didn't respawn by the time it went off
-Fixed Teleporter and Summoning Charm sometimes using adrenaline without triggering the effect
-By default, the EXP required for each level now increases by 5 per level forever instead of being capped at 150
-Translocator can no longer be magical because it was confusing the bots
-Increased the size of the EXP bar so the numbers are more readable
-Level/EXP display now adjusts its position/size if necessary to show really high levels
-Added Level/EXP text to stats menu
-Ghost ability causes its owner to drop the flag
-Fixed superweapons being replenished after each Invasion wave if magic weapons were enabled
-Added SuperAmmoClassNames array to UT2004RPG.ini that lists any additional ammo types that should be considered as belonging to a superweapon
-Fixed UDamage Reward mutator causing infinite duration UDamage pickups to be dropped if the victim was using a Triple Damage artifact
-EXP is now awarded for destroying Assault turrets
-EXP for attacking monsters is now awarded by damage and not by kills, so that multiple players attacking a monster will share the EXP (killer always gets at least 1 EXP)
-Damage/kill experience is now shared between linked players
-Changing teams now kills all of that player's summoned monsters
-Changed the summoned monster tinted skin to an emitter effect
-Fixed some issues with artifacts and vehicles
-Added Healing magic weapon, courtesy of Druid
-Restored "Bot Bonus Levels" option since some people prefer it to "Fake Bot Levels"
-Fixed Awareness not drawing health bars for monsters on the local player's team in listen/standalone games
-Ghost no longer activates when killed by falling off of AS-Convoy
-Fixed magic weapon effects being applied to damage that wasn't caused by a weapon
-Fixed summoned monsters not benefiting from summoner's Health Bonus
-Fixed "Reset Player Data Next Game" option not resetting data for players that actually played in the next game


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