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Allgemein
| Weiterer UT2004 Beta Patch
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lara |
10.06.2004 |
text (short) Und auch in der Reihe der UT2004 Beta Patches geht es weiter. Da wurde nun nämlich die Version 3233 veröffentlicht. Und wie auch sonst immer gilt: Dieser ist natürlich wieder nur für Serveradmins zum testen gedacht und kann im ungüstigsten Fall dazu führen, dass euer UT2k4 nicht mehr läuft. Deshalb gibt es auch auf Wunsch von Epic keinen Downloadmirroer bei uns. Aber eine Liste der Änderungen findet ihr unter SHOW MORE.
text (long)
quote: Removed some pre-release debugging that was still enabled
Fixed NetworkStatusMessages once and for all
Reenabled temp. MD5 database generation for loaded packages on a server
Fixed "flying player" exploit.
Fixed keeping high translocator trajectory persistent across online level changes.
Save games fixed, with the following limitations:
ragdolls aren't serialized
animations aren't serialized (but uses simanim to save channel 0)
must run UT2004 with -makenames option, or set bSupportSaveGames true in LevelInfo
added Actor events PreSaveGame() and PostLoadSavedGame()
Onslaught turrets cannot damage PowerCores or PowerNodes
Render hud overlays[] on DM_Low clients also
Onslaught vehicles take a very small amount of damage over time when on fire and there is no driver
Fixed players always spawning at own PowerCore after sides are swapped.
Fixed problem where bots weren't spawning at the nodes they are defending. |
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related links:
Quelle BU.com |
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