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Allgemein
| Nächster UT2004 Beta Patch
|
lara |
05.06.2004 |
text (short) Es gibt einen weiteren UT2004 Beta Patch (v3227). Dieser ist wieder mal nur für Serveradmins zum testen gedacht und kann im ungüstigsten Fall dazu führen, dass euer UT2k4 nicht mehr läuft. Eine Liste der ganzen Änderungen findet Ihr unter SHOW MORE.
text (long)
quote: Made Destroy() function call in ONSVehicle state code indirect (for debugger)
HUD weapon bar bShowMissingWeaponInfo now config, so is properly saved
Fixed CTFSquadAI finding flagholder when holder is in vehicle
Reversable vehicle factories will work correctly when sides are swapped.
Fixed midgame menu popping up when watching an Onslaught demo if the viewed player dies
Fixed camera rotation being changed when switching between first and third person view in a manta
Fixed target/ion painter ammo issues
Made ServerShortTimeout() replicated function reliable
MasterServerUplink now caches calls to GetServerInfo and GetServerDetails.
Fixed bug in stunt mutator where vehicles would be accelerated in their local downward Z when holding the jump warmup while in air.
Fixed "Use Map Defaults" for bots can result in uneven teams in some maps
[USE] will only bring up the mid-game menu in ONS games
Fix for custom models crashing the single player game.
Fixed TracerProjectile location setting after near miss sound effect
Fixed BR bomb trail position in multiplayer
Added Instagib CTF as standalone gametype
Allow chatting when the game is paused.
Fixed splashes spawned for shots that start underwater
Vehicle instant hit weapons cause splashes
Fluidsurfaceinfos respect bTraceWater, so instant hit weapons cause splashes on them
moved splash textures to xgame package
Fixed LoadDecoText to process models correctly.
removed "adding missing mutators" log spam
Pawn splash position based on pawn velocity
Added pop-up message in server browser mentioning the "standard servers only" check box - pops up after 10 times. |
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related links:
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