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 news

Mods  Chaos am Samstag   Doomh 04.06.2004
text (short)
Chaos UT
Morgen ist es endlich soweit. Wie schon angekündigt wird Chaos UT 2k4 morgen erscheinen. Mit dabei werden der Duel sowie der neue Chaos CTF - Modus sein, der alle alten CTF Maps unterstützt. Das komplette Changelog gibt es unter Show more.

text (long)
* MP Map tab now can display both CTF and vCTF maps
* Added loading hints
* Added a CUT2 Maplist edditor which can list vCTF (and CTF) maps when the ChaosCTF game is selected
* Added 2 more MapLoad Screens
* Added Anims for Turret Launcher
* Fixed napalm damage area so it falls (with flame)
* Adjusted lifespan on ERDW projectiles and Cutter Projectiles (doubled and halved, respectively)
* Added TLauncher icon
* Fixed Proxy Driving Vehicle Bug
* Added Beacon Static
* Added in and tweaked new turret launcher model
* Added in empty version of animations for first person turret launcher
* Added in a CCTF flag indicator to the sniper scope and turret cam
* Tweaked turret beacons so they spawn upright then rotate to horizontal
* Grapple only damages pawns (to fix exploit with assault objectives, should work on ONS nodes, too)
* Tweaked turret controller to not target spy proxies if they were freindly
* Fixed hitwall from being called repeatedly in Cutter blade chunks and causing infinite damage loops
* Prevented the Claw from allowing spy proxies in Duel games
* Tweaked DM Medals to make them look purdy in their display
* fixed cctf bots translocating while carrying the flags
* Fixed issue with not spawning Turret Gibs in on-line games
* Mug Air blast does effect vehciles but because the vehicles have much more mass the effect is minimal
* Fixed issue with MUG that allowed you to fire underwater
* Fixed issue with low detial MugIceEffects
* Added check to ensure vehiciles don't get poisoned, note a poison dirver/gunner that enters while he/she IS currently poisoned can still spew out posion
* Added check to clawfire mind did not hurt ONSPowerNodes
* Added a check in the grapple projectile's tick to check distance from owner, and snap cable if necessary
* Fixed Turret not letting you reload it (large turrets are the only ones that can reload)
* Changed TurretController to NOT USE Enemy, and instead use Target, so it can now target objects other than pawns (powercores, redeemers, ect)
* Added in SPA's turret HUD
* Added Spy Proxy Face
* Changed napalm damage area to look for Pawns instead of xPawns so they can detect vehicles
* Added a check to napalm damage effect so it doesnt show visuals on the vehicles
* Fixed issue with proxy not facing the proper rotation when it jumped in on-line games
* Adjusted placement of info on Turretcam
* Fixed 3rd person model of akimbo CPP being the wrong direction, and fixed the hand break bug it was causing
* Added default chaos keybinds
* Tweaked grapple limit handling to lock and go into swing state if possible
* Freeze kills now log in stats correctly as MUG kills
* Chaos Games now listed ahead of all other gametypes in the gametype screens when the Chaos Mod is activated
* Chaos CTF now loads both CTF and VCTF maps via the Botmatch GUI
* Updated ChaosDM's pawn class TakeDamage() function to mirror current Pawn's version (basically it detects pushed kills now)
* Mug effects should hopefully not effect teammates now
* Yet more icon updates - Daggers, Axe, Katana, Templar, Mace, CGL
* All ammo icons re-positioned/sized
* Tweaked grapple and vehicle interaction (it now drags you and will disconnect if the vehicle is destoyed)
* Fixed collision height on Big turret so that projectiles don't pass/shoot thru the top half of the turret
* Complete overhaul of Mug firing and flame thrower effect
* New Tweaked Iceeffects added to Mug fire, low detail mug effects added as well
* fixed CCTF double flag scoring, added basepath that seeks flags instead of bases
* Tweaked main menu looks


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