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Mods
| Chaos am Samstag
|
Doomh |
04.06.2004 |
text (short)
Morgen ist es endlich soweit. Wie schon angekündigt wird Chaos UT 2k4 morgen erscheinen. Mit dabei werden der Duel sowie der neue Chaos CTF - Modus sein, der alle alten CTF Maps unterstützt. Das komplette Changelog gibt es unter Show more.
text (long) * MP Map tab now can display both CTF and vCTF maps
* Added loading hints
* Added a CUT2 Maplist edditor which can list vCTF (and CTF) maps when the ChaosCTF game is selected
* Added 2 more MapLoad Screens
* Added Anims for Turret Launcher
* Fixed napalm damage area so it falls (with flame)
* Adjusted lifespan on ERDW projectiles and Cutter Projectiles (doubled and halved, respectively)
* Added TLauncher icon
* Fixed Proxy Driving Vehicle Bug
* Added Beacon Static
* Added in and tweaked new turret launcher model
* Added in empty version of animations for first person turret launcher
* Added in a CCTF flag indicator to the sniper scope and turret cam
* Tweaked turret beacons so they spawn upright then rotate to horizontal
* Grapple only damages pawns (to fix exploit with assault objectives, should work on ONS nodes, too)
* Tweaked turret controller to not target spy proxies if they were freindly
* Fixed hitwall from being called repeatedly in Cutter blade chunks and causing infinite damage loops
* Prevented the Claw from allowing spy proxies in Duel games
* Tweaked DM Medals to make them look purdy in their display
* fixed cctf bots translocating while carrying the flags
* Fixed issue with not spawning Turret Gibs in on-line games
* Mug Air blast does effect vehciles but because the vehicles have much more mass the effect is minimal
* Fixed issue with MUG that allowed you to fire underwater
* Fixed issue with low detial MugIceEffects
* Added check to ensure vehiciles don't get poisoned, note a poison dirver/gunner that enters while he/she IS currently poisoned can still spew out posion
* Added check to clawfire mind did not hurt ONSPowerNodes
* Added a check in the grapple projectile's tick to check distance from owner, and snap cable if necessary
* Fixed Turret not letting you reload it (large turrets are the only ones that can reload)
* Changed TurretController to NOT USE Enemy, and instead use Target, so it can now target objects other than pawns (powercores, redeemers, ect)
* Added in SPA's turret HUD
* Added Spy Proxy Face
* Changed napalm damage area to look for Pawns instead of xPawns so they can detect vehicles
* Added a check to napalm damage effect so it doesnt show visuals on the vehicles
* Fixed issue with proxy not facing the proper rotation when it jumped in on-line games
* Adjusted placement of info on Turretcam
* Fixed 3rd person model of akimbo CPP being the wrong direction, and fixed the hand break bug it was causing
* Added default chaos keybinds
* Tweaked grapple limit handling to lock and go into swing state if possible
* Freeze kills now log in stats correctly as MUG kills
* Chaos Games now listed ahead of all other gametypes in the gametype screens when the Chaos Mod is activated
* Chaos CTF now loads both CTF and VCTF maps via the Botmatch GUI
* Updated ChaosDM's pawn class TakeDamage() function to mirror current Pawn's version (basically it detects pushed kills now)
* Mug effects should hopefully not effect teammates now
* Yet more icon updates - Daggers, Axe, Katana, Templar, Mace, CGL
* All ammo icons re-positioned/sized
* Tweaked grapple and vehicle interaction (it now drags you and will disconnect if the vehicle is destoyed)
* Fixed collision height on Big turret so that projectiles don't pass/shoot thru the top half of the turret
* Complete overhaul of Mug firing and flame thrower effect
* New Tweaked Iceeffects added to Mug fire, low detail mug effects added as well
* fixed CCTF double flag scoring, added basepath that seeks flags instead of bases
* Tweaked main menu looks
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related links:
Chaos UT |
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